Leora (5e Race)
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Furry, fearsome, towering creatures: Leora are wild, powerful hunters bordering on the edge of being animals themselves.
Leora are large, muscular, bipedal felines. They possess long, powerful arms and muscular hind quarters that help them move almost as quickly on two legs as they do on four. On their hands and feet, they sport two sets of claws, but also two sets of thumbs. They use these thumbs to maneuver easily through their dense jungle habitats. At the base of their spines is a wide, flat tail tapering off into a point, about as long as their arms. Their beautiful fur coats are sleek in almost every area except for the massive manes on the males heads and backs, and the tufts of fur on their elbows. The fur of the Leora ranges in color, from a spotted charcoal black, to a striped fiery orange hot as the burning sun.
From a young age, Leora are raised by their mothers and fathers to know the land they live in, how to hunt upon it, and how to master the powerful warrior instincts their race naturally possesses. Living in the jungle as a wild animal is no easy task, but thankfully the massive stone safe-haven that the Leora hail from, is protected from the harsh forests outside of it. With their numerous brothers and sisters growing up alongside them, Leora childhood is rich with joy and the many treasures of their culture.
Leora culture is complex but quite wondrous. While they aren’t keen to cover themselves in heavy amounts of clothing, jewelry is another item all together. It’s not uncommon at all to find Leora covered in beautiful bracelets, necklaces, or chest pieces woven in with gems and gold or silver. These pieces of jewelry are also often symbols of status in Leora culture, with the highest in the hierarchy covered from head to toe in rubies and sapphires and those in the peasantry being mostly naked.
Sports and ritual combat also make up a large section of Leora culture. Gladiator battle is a common pastime in the Leora kingdom, and although the battles rarely result in serious injury or death, scars received in battle are worn proudly as a token of strength. Sports played with balls woven from leather, are also a common pastime of the Leora. Leora children will often practice the sport to master skills they will use in other areas in their adult lives.
Leora are also an intelligent and artistic race. They are capable potters, jewelry-makers and painters. They use their artistic prowess to create the main source of their wealth as a kingdom. Trading their creations to neighboring kingdoms helps support the race as a whole.
Leora names are usually androgynous in nature with a few small differences. Leora do not usually possess last names unless they marry into families outside their race. Names are very important to Leora culture and are usually chosen by the mothering parent.
Male: Xaman, Cimil, Tzacol, Necahual, Milis, Chamer, Hunkan, Coyopa, Camazotz, Kisin, Ikal, Tobin, Ahmakit, Mitnal, Yamus, Cualli, Kawil, Teyacapan, Yaotl, Cuxtal
Female: Citlali, Tepin, Xoca, Nelli, Colel, Ichtaca, Yatzey, Itotia, Akna, Nalia, Maxtla, Teyana, Xoilacali, Saranpin, Axataca, Ixtli, Eleuia, Feyana, Texal, Kaiyexa
Powerful, fearsome feline humanoids as strong as they are fast and frightening.
Ability Score Increase. Your Dexterity, Constitution and Wisdom scores each increase by 1.
Age. Leora reach adulthood around 18-20 years old and can live to be around 200 years old.
Alignment. Leora tend towards good alignments, with lawful good, chaotic good, and neutral good making up the alignments of the majority of the population.
Size. Leora are tall and lean, yet still muscular, humanoids, with heights ranging from 7 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a climbing speed of 20 feet, and swimming speed of 20 feet due to the webbing in between your toes.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter’s Senses. You are proficient in the Perception skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Wild Hide. While not wearing armor, your Armor Class is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Jungle Dweller. You are not impaired by non-magical difficult terrain in forests, jungles or similar environments.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|6′ 2″||+2d10||200 lb.||× (2d6) lb.|
*Height = base height + height modifier