Leophidian (5e Creature)

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Medium construct, unaligned

Armor Class 14
Hit Points 60 (7d10 + 7)
Speed 45 ft.

18 (+4) 14 (+2) 10 (+0) 10 (+0) 15 (+2) 11 (+0)

Damage Resistances Poison
Condition Immunities Grappled
Senses passive Perception 3
Languages Understands Common and Abyssal but can't speak
Challenge 4 (1,000 XP)

Dragon's Jaws If a Leophidian spends its full movement speed for its turn, it can use its snake head to reach out an extra 5 ft.

Muscular tail If a creature is sneaking up on Leophidion and is within 5 ft., it must make a Wisdom saving throw, to see if Leophidion notices the creature. If succeeded, it must also roll Strength with a 1d4 disadvantage, to see if it grappled successfully. It can only grapple creatures that are smaller than it, or 1 phase larger than it in this way


Snake Fangs Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) poision damage. Roll con (DC 10) if the roll is failed the victim takes 1d4 poison damage for the next three turns

Deer Hooves Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 5 (1d4 + 1) bludgeoning damage.

A Leophidian is a creature with the fur, body and tail of a Leopard, the head of a snake, and the legs and hooves of a deer.

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