Leonine Fey (5e Race)
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Leonine Fey have a fair to tan complexion and their hair comes in all the same colors that humans have, though black is more rare. Their eyes have slit-like pupils and the colors can vary from light blue to green and sometimes gold. They have long pointed ears, like elves, but these are a bit higher, so they resemble more cat ears. They are taller than an elf, sometimes over 6 feet tall. Their women are highly agile whereas their men are stronger and bulkier in a lot of cases.
Leonine Fey were originally from Feywild before moving to the Material Plane alongside their Moon Fey cousins. While the Moon Fey had to deal with the bigotry associated with their being mistaken for werewolves, the Leonine Fey suffered no such prejudice other than the usual nervousness of meeting someone new. It helped that they spent more time around elves in the beginning who were able to smooth things over with the other races when the inevitable discovery of their existence was made known. Since their integration into the world, they have spent a great deal of time learning about the various races around them and regions where they live. They wound up making a home for themselves on the border between the elflands and the human kingdoms in an area where no settlements of either race were found, making it their permanent homeland.
Most see the Leonine Fey as Patriarchal, since most deal with the males of their race when visiting their lands, but in fact this couldn't be more wrong. Their women are just as valued as the men, they just prefer to sit in the background and observe. Women often take spiritual roles within their clans while the men protect their villages. Professions such as smithing and tailoring though can be held by anyone with the skill to do so. This isn't due to the fact that women are weaker than men or men aren't as spiritual as men, for there are female protectors and male shamans. This is just simply how things are seen and how they choose to portray their society. The truth is the women can fight just as well as the men and all their kind are deeply connected to the land and have a strong sense of family unity and love for nature. They are ruled over by the Elder Council, with the most venerated of each village being a member of said council. It is in this council that any major decision must be debated over and voted on. Those who commit crimes must atone for their sin, the level of atonement depending on the severity of the crime. There are unforgivable crimes, such as rape, murder, and anything that harms a child. One who commits these crimes is branded as such and is forever exiled, never allowed to return, and their families must cut all ties with the individual or be exiled as well, though they are allowed to return should they choose to disown the offender.
Leonine Fey are as likely as not to be called by the lure of adventure, depending on the individual. Some are happy just staying home and learning their craft, their curiosity more than sated by the stories told by the elders and traders. Others decide they want to see such things for themselves, and leave to experience it. Those who leave are always welcomed home, provided they have not committed a taboo sin.
Leonine Fey Names
Their names tend to resemble elven names a lot, but time in the mortal realm has led to them having human names as well.
Leonine Fey Traits
Ability Score Increase. Your Charisma is increased by 2 and Dexterity(F) or Strength(M) is increased by 2.
Age. They mature like humans, but after that they start to age slowly like elves. Their max age is around 700.
Alignment. They tend to be any good alignment, but sometimes they may be simply neutral. There are the occasional evil ones, but they are never found in their homelands as those that are evil are always banished.
Size. Their height can vary from 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage against being charmed and magic can't put you to sleep.
Survivor. You have proficiency in the Survival skill
Trance. Fey don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Shapeshift. At 1st level you can, with a bonus action, transform into a panther or mountain lion (Monster Manual-pag.:333, panther only if your hair is black). You can turn back with another bonus action. When you transform your hit points don't change and any equipment you are wearing is unusable. You can also change into a hybrid form that has both the attacks of the animal form as well as the spellcasting ability of the humanoid form. Both forms have a bite attack that deals 2d6 + your bonus Modifier (Strength for men, Dexterity for women) in piercing damage, upgraded to 4d6 at level 5. They also have claw attack that deals 2d4 + your bonus modifier slashing damage (1d4 per claw) that upgrades to 4d4 at level 5 (2d4 per claw). They also have an aadvantage to Perception checks that rely on hearing and smell. Their armor class in either form is 13 + Dexterity modifier.
At 10th level your animal form changes, you can now transform into a lion (Monster Manual-pag.:331) and your hybrid form reflects the same. Your bite attack now deals 2d8 + bonus Modifier (upgraded to 4d8 at lvl 15) and the target must succeed on a DC 16 Strength save throw or be knocked prone, and your claw attack deals 2d6 + bonus modifier of slashing damage (1d6 per claw), 4d6 at level 15 (2d6 per claw). Your armor class in this form is 15 + your Dexterity modifier.
Also at level 10 you get a Special Ability based on your gender: Female Leonine Fey get an advantage on all Dexterity saves, whereas males get damage resistance against slashing and piercing damage.
Languages. You can speak, read, and write Common, Elven and Sylvan
Random Height and Weight
|5′ 0″||+3d6||90 lb.||× (3) lb.|
*Height = base height + height modifier