Leomhann Sidhe (5e Creature)

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Leomhann Sidhe[edit]

Large fey (sidhe), any good alignment

Armor Class 15
Hit Points 91 (7d10 + 7)
Speed 40 ft.

17 (+3) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 16 (+3)

Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages Common, Sylvan
Challenge 5 (1,800 XP)

Innate Spellcasting. The sidhe's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.
At will: animal friendship, animal messenger, entangle, faerie fire, moonbeam
1/day each: barkskin, gust of wind, meld into stone

False Appearance. While the sidhe remains on all four, it is indistinguishable from an ordinary lion.

Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier.

Keen Smell. The sidhe has advantage on Wisdom (Perception) checks that rely on smell.

Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type.

Running Leap. With a 10-foot running start, the sidhe can long jump up to 20 feet.


Multiattack. The sidhe makes two attacks: one with its bite and one with its claw.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Roar (1/Day). The sidhe lets out a mighty roar that intimidates all hostile creatures near it. Each creature that heard the roar within 30 feet of the sidhe must succeed on a DC 14 Wisdom saving throw or becomes frightened of the sidhe for 1 minute.

Leomhann sidhe is the mightiest of the sidhes, a branch of fey that preferred the Material Planes as their homeland than the Material Echoes of Feywild and Shadowfell. Brave and just, leomhann sidhes guide their brethrens to find shelter and prosper, while retaining good relationship with the local inhabitants, especially the misunderstood yet greatly trustworthy humanoid creatures. Leomhann sidhe seldom makes appearance in front of a humanoid, knowing that its appearance is more feared than greeted, and instead sends one of its servants to aid those in need and punish those who deserves.

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