Leafeon (5e Creature)

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Small elemental, any alignment

Armor Class 13 (natural armor)
Hit Points 170 (20d6 + 100)
Speed 30 ft.

18 (+4) 14 (+2) 21 (+5) 12 (+1) 15 (+2) 14 (+2)

Senses darkvision 60 ft., passive Perception 12
Languages Terran, understands Common but cannot speak it
Challenge 6 (2,300 XP)

Leaf Guard. Whenever the leafeon is subjected to acid, fire, or poison damage, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a successful save, the leafeon takes no damage.

Chlorophyll. While in bright sunlight, the leafeon has advantage on initiative rolls.


Leaf Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Synthesis (3/day). If the leafeon is in bright sunlight, it regains 18 (4d8) hit points.


Leafeon are friendly creatures, more than likely to make a friend with its trainer or ally than to feel like a servant to the ally, even if that's what the ally feels. They are very loyal to their allies and friends and harsh to those who try to hurt them. Leafeon, when they first evolve from eevee, give off a sweet, fresh scent while older ones give off crisp, drier scents. Either way, they are nice to have nearby if you have trouble sleeping.

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