Lead Dragon Wyrmling
Medium dragon, chaotic good
Armor Class 17 (natural armour)
Hit Points 32 (5d8 + 10)
Speed 30 ft., fly 60 ft., swim 30 ft.
Saving Throws Dex +2, Con +4, Wis +3, Cha +3
Skills Perception +5, Stealth +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Challenge 2 (450 XP)
Amphibious. The dragon can breathe air and water.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Poison Breath. The dragon exhales poison in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one.
Enervation Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or have disadvantage on Constitution checks and Constitution saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
See Dragons (5e Creature).
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