Lava Golem (5e Creature)

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Lava Golem[edit]

Large construct, unaligned


Armor Class 15 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 25 ft.


STR DEX CON INT WIS CHA
23 (+6) 7 (-2) 20 (+5) 3 (-4) 10 (+0) 2 (-4)

Proficiency Bonus +4
Damage Vulnerabilities cold
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)


False Appearance. While the golem remains motionless, it is indistinguishable from a puddle or mound of lava.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lava Body. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Any metal that the golem touches (such as non-adamantine metal weapons used to attack it, or metal armor worn by a person the golem attacked) are under the effects of the heat metal spell for 1 minute. Any nonmagical, flammable objects that the golem touches catch fire if they aren't being worn or carried.

Lava Nature. Whenever the golem takes cold damage, it cools and hardens, and its speed is decreased by 15 feet until the start of its next turn. Additionally, whenever the golem is subjected to fire damage, it instead takes no damage and its speed is increased by 15 feet until the start of its next turn.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Water Susceptibility. For every 5 feet the golem moves in water, or for every gallon of water splashed on it, it takes 2 cold damage (this includes its vulnerability to cold damage).

ACTIONS

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) fire damage.

Flame Spew (Recharge 5-6). The golem sprays fire from its head in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 39 (6d12) fire damage on a failed save, or half as much damage on a successful one.


Lava golems are animated masses of molten rock and large chunks of igneous stones held together by magic. They are usually vaguely humanoid in shape, but lava golems enchanted to resemble beasts, often wingless dragons, can also be found. They are usually created as living weapons, as they boast great strength and deadly fire attacks. However, they don't fare well in more intricate tasks, as their bodies reach extreme temperatures and anything they touch is set alight or melted. They usually don't stray far from volcanic environments, as they can cool and harden in cooler temperatures if enough time passes. If this happens, the lava golem is transformed into an obsidian golem, losing its flaming might but becoming much faster and tougher. If the golem is destroyed, then it will cool and harden in this way also.

Creating a Lava Golem[edit]

Time Cost Manual Rarity
100 days 90,000 gp Very rare
5.00
(one vote)

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