Laughing Ghoul (5e Creature)
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Medium undead, chaotic evil
Cackling. Any creature that starts its turn within 30 feet of the laughing ghoul and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul cackling for 24 hours.
Disrupt Concentration. Any creature that tries to cast a spell within 60 feet must make a concentration check with a DC of X to be able to do so.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 2) piercing damage. In addition, the creature must make a Constitution saving throw (DC 12) or be infected by the Cackle Fever.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 2) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.