Larvitar (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Larvitar[edit]

Small elemental, any alignment


Armor Class 14 (natural armor)
Hit Points 49 (11d6 + 11)
Speed 25 ft., burrow 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 11 (+0) 13 (+1) 12 (+1)

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages Terran, understands Common but doesn't speak
Challenge 1 (200 XP)


Earth Glide. The larvitar can burrow through nonmagical, unworked earth and stone. While doing so, the larvitar doesn't disturb the material it moves through.

Guts. The larvitar has advantage on saving throws against being charmed or frightened, and while charmed or frightened, it has advantage on attack rolls.

Sand Veil. While in sandy terrain, the larvitar has advantage on Dexterity (Stealth) checks, and can take the Hide action as a bonus action.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage




Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: