Lambeosaurus (5e Creature)

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Large beast (hadrosaur), unaligned

Armor Class 13 (natural armour)
Hit Points 34 (4d10 + 12)
Speed 50 ft.

17 (+3) 20 (+5) 17 (+3) 8 (-1) 14 (+2) 12 (+1)

Skills Perception +6
Proficiency Bonus +2
Senses passive Perception 16
Challenge 1 (200 XP)

Keen Hearing. The lambeosaurus has advantage on Wisdom (Perception) checks that rely on hearing.

Disappearing Act. The lambeosaurus is able to mask its Cosmic signature, making it impossible to track with magic


Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 12 (2d8 + 3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Lambeosaurus is a really fascinating hadrosaur. This hadrosaur is easily identifiable by its large head crest and slimmer nature when compared to Parasaurolophus, its more famous cousin. They are herbivorous and live in small herds of 5-12 individuals. But, what really makes Lambeos special is that they were one of the first dinosaurs observed using a form of primordial magic. It has a sixth sense that allows it to locate a magical being in a radius of 1000 ft, it will try to flee from beings while masking its Cosmic signature. So, as far as magic goes, the creature just stops existing. However, non-magical tracking methods are still completely viable.

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