Kyuzo (5e Race)
From D&D Wiki
Kyuzo are humanoid aliens with abnormally dense muscle, allowing great strength with slimmer bodies and faster reflexes. Their skin can be any variation of green, from a blueish-green to an olive green. They are hairless and have yellow eyes. Kyuzo body shape ranges are similar to humans in height and girth. They require assistance to breathe and see well in other atmospheres, often adopting pressurized breathing masks and corrective lenses to correct their problems.
The Kyuzo are native to the gravitationally-strong planet of Phatrong, causing the evolution of their dense muscles. They are a people that are proud of their martial history and have become renowned for it. The law of each region is often maintained through non-governmental local orders of fighters called clovocs that are hired by governments.
Known for a strong sense of justice and honor, many Kyuzo have jobs as bounty hunters and mercenaries. Most Kyuzo consider an oath or contract to be unbreakable. They have formed many separate political regions on their home planet and engage in politics eagerly. It is tradition for Kyuzo warriors to wear wide, rounded hats that function not only as helmets, but as a shield and can be thrown as a projectile. While able to speak common, they prefer their own language and have trouble clearly communicating in languages other than their own.
Male: Embo, Drego, Streehn, Kresh
Female: Nyessa, Peena, Areema
Aliens of unequaled strength and agility for their size
Ability Score Increase. Your Strength score increases by 2 and your Dexterity increases by 1.
Age. Kyuzo mature at a rate close to humans, maturing to adulthood around age 20.
Alignment. Kyuzo don't have a particular leaning toward good or evil, but they must be lawful.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet. On planets of considerably less gravity than their own, their jump distance and height is multiplied by 1.5.
Kyuzo War Helmet. Due to years of training and drilling, Kyuzo are able to utilize their headgear to its full potential. While wearing a Kyuzo war helmet, you gain +2 AC due to its shielding capability (as normal, you cannot gain additional bonus AC from equipping another shield). You also become proficient in throwing headgear, and your helmet can be thrown at a creature up to 20 feet away, dealing 1d6 bludgeoning damage.
The following traits only affect Kyuzo that have left their home planet:.
Sensitive Biology. When off their home planet, Kyuzo need assistance to function properly. While a Kyuzo has a breathe mask and corrective eye wear (they wouldn't leave home without it!), they suffer no consequences. Otherwise, they will, after 1 hour, become ill. This causes them to lose their ability to concentrate on spells, they gain a level of exhaustion, and have a reduced walking speed of 25 feet.
Parry. Because of their heightened reflexes, Kyuzo are able to potentially deflect damage away from themselves or those nearby. As a reaction, you can choose to attempt to parry a melee attack against yourself or an ally within 5 feet by adding your proficiency bonus to the AC of the character being attacked.
Fighter's Fitness. You gain proficiency in Athletics and Acrobatics.
Debilitating Strike. You sometimes underestimate how hard you are hitting. On every melee hit, roll 1d6. If you roll a 6, add an additional 1d4 of bludgeoning damage to your hit.
Languages. You can speak, read, and write Common and Kyuzo.
Random Height and Weight
|5′ 0″||+2d12||170 lb.||× (2d4) lb.|
*Height = base height + height modifier