Kuriboh (5e Race)

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These cute little fairy-like creatures are just what one needs on a rainy day. They long for affection, but merely end up injured in the process.

Physical Description[edit]

One kuri, two kuri, three kuri...

Kuribohs are tiny, furry creatures. Their bodies are rather rotund and covered with brown fur entirely. No one is known to ever have seen their real body. They have big, yellow eyes with purple irises and little green paws, tipped with yellowish claws. There is a variant of kuriboh that has angelic, white wings for decoration. Other underdeveloped forms of kuriboh exist, but they have no hands.


In a faraway land forgotten by time, a young sorcerer named Atem created a small creature that would be his companion throughout his life and even after. This was known as the first kuriboh. The young sorcerer king was a strong duelist and many wondered why this weak creature of all things stayed by his side. At his deathbed, the kuriboh lay in his arms as he took his last breath. Lonely, the creature went into a deep slumber for millennia until the spirit of Atem returned to the world. Kuriboh returned from its sleep to be alongside him once more. People found the creature very cute and endearing, often taken to their soft hair and cute noises. To make sure kuriboh would be happy forever with people to love him even after his death, Atem multiplied kuriboh with magic and spread them throughout worlds. They took on many forms sometimes but never lost that longing to be with others.


Kuribohs gather in large, unorganized droves in forests where fairies tend to live, as well as other fey. They live among the trees, frolicking by the lakes, and just generally living carefree lives. Sometimes, they are seen as pets, familiars, or some kind of subjects in civilization, where people like to keep them for company. When away from their own kind, they are not pining all the time so long as they have some kind of partner. Many female humans find them cute and love to catch one to keep. They are plentiful during times of peace and prosperity, and almost never seen during times of strife. Kuriboh are thus supposedly indicative of the state of their natural habitat's health. When forces threaten their homes, they are one of the last lines of defense.


What makes kuribohs great partners and friends is that they are never scared to take a hit for those they care about. They look frail and weak, but they more than make up for it in heart and selflessness. When they take a liking to someone, they are fast friends. If rejected, they tend to get very forlorn and look dejected before ever moving on. When their friends are in danger, kuriboh will sacrifice themselves in the line of fire so others can escape, which is why they are the last line of defense. They would rather die than be left alone. In general, they try to be upbeat and cheerful, though many of them are empathetic and sensitive to bad moods.

Kuriboh Names[edit]

Kuribohs tend have simple names that include the root "Kuri" as the beginning or end. They seem to be an androgynous race, as no one can tell them apart. Thus, their names are gender neutral.

Names: Kuribon, Kurivolt, Linkuriboh, Relinkuriboh, Junkuriboh, Kuriborder, Kuribohrn, Ankuriboh

Kuriboh Traits[edit]

Design Note: This race uses the Tiny Player Characters (5e Variant Rule)

Seemingly weak, these hairy balls' potential is unleashed when their friends are in danger.
Ability Score Increase. Your Charisma score increases by 2.
Age. Kuribohs reach maturity at around 5 years old, but can live indefinitely and never die of age.
Alignment. Kuribohs for the most part are almost always solely good.
Size. Kuribohs get no taller than 2 feet tall. Your size is Tiny.
Speed. Your base walking speed is 10 feet, due to your incredibly stubby, short legs.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Whimsical Flier. You have a flight speed of 25 feet, and can not fly higher than 25 feet. You must not be wearing medium or heavy armor to use this speed.
Lightweight Plush. Your size and cushion hair help you stop damage from falling. You do not take fall damage from heights of 100 feet or less.
Great Friend. You have a knack for sensing what is wrong with the mood, as well as lightening it with your unbearably cute self. You are proficient in the Insight and Persuasion skills.
Spiritual Bond. Kuribohs are known to have deep bonds with some people. Despite their inability to use words properly, these bonded individuals will understand them. As part of a long rest, you may bond with another creature in a deeper level, allowing you both to communicate telepathically. You may only bond with one creature at a time. If you create a new bond, the old one is severed.
Sacrifice. You are willing to die for your friends. If a creature friendly to you is successfully attacked within 30 feet of yourself, you may expend your reaction and swap places with them and take the damage they would have taken instead. You must declare this before you know of how much damage is dealt, but after the DM declares it hit. You must finish a long rest before using this trait again.
Languages. You can read, and write Common. You speak only in sounds that go like "kuri kuri kuri," which fulfills verbal components for spells. Telepathically, they speak Common.

Random Height and Weight[edit]

1′ 6'' +2d6 7 lb. × (3d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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