Kul (5e Race)
From D&D Wiki
Kul appear as the race of thier parents, Human, Dwarf, orc, etc.
The Kul have a long history, bidding their times waiting in the shadows of the much more numerous races. many of the greatest warriors and magicians of the races are secretly Kul, superior in both intellect and battle prowess. Kul blood is never the dominant blood in any offspring, instead greatly enhancing the abilities of the other parent's blood.
Kul have no defined society, yet they all share the common language that only they can understand, a way for them to communicate without the rabble understanding what they are trying to convey.
<Race Name> Names
Kul are often named by the races of their parents dwarf, human, elf, etc.
<Race Name> Traits
Ability Score Increase. Your strength score increases by 2 and your intelligence score increases by 2.
Age. The average Kul matures at 30 and lives to around 300 years
Alignment. Kul tend to have lawful alignments, however, it is not common, you are just as likely to come across a chaotic evil Kul as a Lawful Good Kul
Size. "Kul vary widely in height and build, from barely 5`4 feet to well over 6 feet tall. Your size is Medium."
Speed. Your base walking speed is 35 feet.
Languages. You can speak, read, and write Common, Kul, and one other language of your choice.
Random Height and Weight
|6′ 2″||+4||320 lb.||× (3) lb.|
*Height = base height + height modifier