Ktropo (5e Race)
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Ktropos are the native people that live on the island of Ktropon.
Ktropos are short humanoids with dark skin. They tend to be stronger than most creatures their size, with noticeable musculature on their arms and legs. They are characteristically beefy looking, even females. Their chests and shoulders are broad and hairless. They grow only hair on their head and at the bottoms of their feet, usually of a dark hue. As the island is in the tropics, ktropos do not usually wear a lot to cover up. People have remarked on the incredible buxom their females possess.
The island of Ktropon is believed to have come about when a giant stomach ache made the ocean goddess toss and turn on the bed of the ocean floor. Her restlessness loosened many pieces of debris from the floor, which floated up to make islands. The largest of these was Ktropon. From the floor, the island had bought up with it several shrimp creatures with powerful arms. They could not live out of water. However, the ocean goddess was merciful and changed their shape so they may live on their new environment. These are the ktropos.
The land which they were raised with was originally regular sand, and the ktropos thrived. However, one particularly jagged piece of rock raised and cut the ocean goddess. Her blood split upon Ktropon, making the land poisoned. The ktropos would have died if not for their merciful goddess, who taught them how to cultivate plants that survived the earth's poison, as well as craft powerful mixtures from it. From her eyes slid a large tear, so large it created a crater on the island. Within the tear crater, the earth was cleansed and the ore which contained the poison's antidote could be harvested. However, the goddess warned that the antidote should only be used if necessary, as the poison served to make the ktropos stronger.
Ktropos live in tribes within small villages that dot the island of Ktropon. These villages form a complex network of governance over the race members. Each village head is composed of two to four people and these representatives convene every month or so in one grand summit to make important decisions. These elders are chosen by a ritual which involves brewing poisons and tinctures. The island's geological make-up is composed of an odd rock that makes for a powerful poison. Candidates to be elders must brew and ingest a brew of this poison, which is tested against ocean water. If the ocean goddess wills it, then the person will survive the ordeal and become the new elder.
The maturity ritual for the ktropos is similar, though to a less extreme degree. Upon reaching 10, ktropos young are fed a small bit of the poisonous land. This usually gives them severe diarrhea and, in the worse cases, dysentery. They must bear the bodily effects for three days. If they could endure it, then they emerged into adulthood. The ritual is believed to have an additional effect of making ktropos extraordinarily resistant to other types of poison. Although they certainly seem like a burly race, the ktropos and their history with poison tell of their craftier side.
Ktropo names consist of elements in common combined with a creature's name. For example, Fire Otyugh might be the name of a ktropo. Their names are indiscriminate of sex, though female names tend to be shorter. For example, Ocean Dragon might be the name of a tribe leader, and Dark Raven might be his wife.
Names: Fire Otyugh, Ice Quaggoth, Ocean Dragon, Dark Raven
Islanders with a touch for poison
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom or Intelligence score increases by 1.
Age. Ktropo mature at the age of 10, and usually live to be around 50 years old.
Alignment. Ktropo are never lawful, except in their own culture, as they almost never leave the island of Ktropon. They are treated as chaotic amongst other cultures since you can never really tell what they're going to do next.
Size. Ktropo are as tall as 3 and a half feet and weigh 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Poison Drinker. Ktropos have an amazing resistance to poison. You have advantage on saving throws against poisoned, and you have resistance against poison damage.
Weapons Of The Natives. You have proficiency in the weapons that your tribe uses to drive off foreigners. You gain proficiency in the dagger, dart, blowgun, and spear.
Strongarm. Ktropo are very strong for their size. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Potent Poisons. Ktropos are often expected to be able to make poisonous brews. You are proficient with the poisoner's kit.
Languages. You can speak, read, and write in Common.
Random Height and Weight
|3′ 3″||+1d4||80 lb.||× 1 lb.|
*Height = base height + height modifier