Kronan (5e Race)
From D&D Wiki
Kronans are an ancient race of rock-like humanoid beings. They are a calm, proud race of great durability and strength, although not very dexterous. They are fierce warriors on the battlefield, standing several feet taller than their fleshy counterparts. Nicknamed the Stone Men of Saturn, Kronans are an alien race standing on average 8ft tall. Their silicon based skin is covered in a nearly impenetrable hide of what appears to be stone, but underneath lies a rather human like structure. They do not need to breathe, but still require food and water to support their biological system underneath. They have 4 fingers on each hand and 4 toes on each foot, meaning that any armor they wear beyond their skin must be custom fit to their unique structure. They do not have hair and their eyes range from orange to white to black. While nearly impenetrable by blades or arrows, with sufficient strength a blunt weapon or shockwave can disrupt their rocky exterior. They do not have genders, and reproduce by bathing in a river of lava for several days, at the end of which a small Kronan will be born.
|Typical Kronan, Marvel Trademarked|
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1. Additionally, Your Dexterity decreases by 1.
Age. Kronans are fully grown after 15 years, and have no discernible life expectancy as most die in combat.
Alignment. Kronans tend to be very neutral creatures, not vying towards lawful or chaotic in nature but vary widely when it comes to being good or evil
Size. Kronans stand around 7-8ft tall, and weigh between 4 and 6 hundred pounds. Your Size is medium.
Speed. Your base walking speed is 30 feet.
Tremor Sense. As a Kronan, you can sense the vibrations in the stone and earth around you. You have tremorsense up to 30 feet, (This does not detect flying or levitating creatures, upon which you rely on normal sight)
Powerful Build. You count as one size larger when determining carry, push and pull weight
StoneSkin. Your rocky exterior grants you a natural Armor class of 15 + Constitution, but you do not gain benefits of dexterity with any other armor type and you have disadvantage on all Dexterity [Stealth] checks. Due to your unique build, finesse weapons must be custom made for your race in order to use them.
Stone Men. You gain resistance to all slashing and piercing damage, but also gain vulnerability vs Bludgeoning and Thunder damage. When damaged by Bludgeoning, you lose resistance to slashing and piercing until your next turn.
Clunky. You have advantage on all Constitution saving throws but gain disadvantage on all Dexterity saving throws.
Languages. You can speak, read, and write Common and Primordial