Kri (5e Race)
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|“||I have not seen a person that can go toe to toe with a kri... but I also have not seen one that wanted to try.||”|
|—Jekua Fallen, Arena Master|
Kri are the embodiment of unbridled strength. Each one stands 10-12 feet tall and weighs 600-900 pounds. Their skin varies from dark gray to almost white, with the females being on the lighter side of the scale and the males shifting more to the darker hues. Their blood is almost translucent, making it seem like they don't bleed, but their blood will fade to a grayish red after several hours exposed to air. Both male and female kri are normally hairless, but males grow short horns around the jawline. These hairs can mimic bristles in texture.
The kri were the product of an egotistical higher race, believed to be one of the creator races. They were modeled to be dull, stupid brutes, the perfect slave and warrior. The creator race fancied itself the more advanced, more civilized one in the relationship. Kri were patronized and taught lowly subjects like they were children. In truth, it is true their minds were underdeveloped, and they could never get past a few words before flubbing it with a thick tongue. However, a rage began to boil up after generations of derision and mistreatment. One kri was bold enough as his rage boiled over. He took up arms and called for a rally of his brothers and sisters to rise against their tyrant overlords. This unnamed rebellion was brutally put down, and the slaughter struck a cord in the kri. Even those content to serve so long as they spilled blood were shaken. They wanted to escape.
For the longest time in the later era of their glorious creator race's reign, the kri spent a good few generations smuggling their own out of the clutches of slavery. Many a coyote was caught and publicly punished and executed. There were kri who sought to reason with their masters. It was amusing to watch a kri try and negotiate with limited vocabulary before a court, only to be ridiculed as a jester act. One day, the kri wish came true, in the cruelest way possible. Their creators found an apt substitute for the services of the kri. They were tossed aside as these replacements took place. The creators ejected them from their haven and left them to wallow in the muds and filth to eke out a living among the most wretched lands.
Kri are a rare race. They understand their bonds of history between them and respect the scars they share. However, most end up taking up isolation, preferring to hunt for their own survival. To a kri, becoming a liability is great shame, and shame is the one thing that they have yet to fully accept. Their pride in their race, scarred history and all, is a source of strength. For it to be marred by weakness and shame is tantamount to death. Kri also believe in honor, being simple people with simple words. They are willing to fight along valiant friends and dedicate their lives to what they hold dear. Kri lack written languages, and so cannot read either. They were barely even taught vocations, instead just sent out often to maul enemies. Even now, their focus is on fighting and survival rather than the art of speaking and other arts.
Kri take their names from broken Common and something like Orcish, with lots of grunts and harsh sounds. Their names have virtually no distinction between gender that one can tell, but they are fiendishly angry when one mixes them up.
Male: Dugor, Dushnab, Umar, Aughor
Woman: Durza, Shagob, Uloth, Bogdor
Kri are large and incredibly strong creatures but lack any mental strength.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Kri reach maturity at age 15 and live around 80 years
Alignment. Kri consider themselves honorable and tend more towards lawful and good alignments.
Size. An average kri is 10-12 feet tall and weighs 600-900 lbs. Your size is Large.
Speed. Your base walking speed is 30 feet.
Destructive Strength. You have advantage on Strength checks made to break structures and other objects.
Leap. Your superior strength allows you to jump twice the distance you would usually be able to.
Huge Frame. Your powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. However, you require twice as much food and water per day as a normal creature your size, and you have disadvantage on Dexterity (Stealth) checks.
Languages. You can speak but not read or write Common.
Random Height and Weight
|8′ 0″||+2d12||450 lb.||× (2d6) lb.|
*Height = base height + height modifier