Koromon (5e Creature)

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Koromon[edit]

Tiny monstrosity, neutral good


Armor Class 12 (natural armor)
Hit Points 6 (4d4 - 4)
Speed 30 feet


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 9 (-1) 13 (+1) 14 (+2) 14 (+2)

Saving Throws Dex +3
Skills Nature +3, Perception +4
Damage Resistances fire
Senses passive Perception 14
Languages
Challenge 1/2 (100 XP)


Bond. Forming a bond with a sentient creature, they can monitor the creature's health via a status effect and once per day for both the creature and the koromon, they can make a fortitude check to restore d2 hit points to the other

ACTIONS

Bubble Blow. Ranged Spell Attack: +2 to hit, range 20 ft., one target. Hit: 4 (1d8) fire damage.

bite: melee attcks: +1 to hit, range five ft, one target, hit, 3 (d6) fire damage


Koromon are odd ball like creatures with noticeably sharp fangs and a fondness for eating. They are noticeably intelligent, likely to recognize a face and form small communities of their own in nature. They tend to form attachments to other sentient creatures such as humans and follow such a creature a individual koromon fixates on rather consistently and trying to help them. They tend not to understand civilization but this more due to never experiencing other human contact due to being such a young race

civilized monsters: koromon's are decently smart despite their appearances and know how to use tools, allowing for their creation of small villages that work to be self sufficent. They can fight on their own as well but tend to prefer to leave that job to better suited fighters in the area they can rely on such as adventurers, or local good monsters

fascinated by magic: koromon tend to be oddly curious about magic, usually favoring wizards or sorcerers as protectors out of curiosity as they try to understand magic around them and develop their own studies regarding it. Some koromon sorcerer's and wizards have been recorded, often found working with another magic user to better understand their own abilities.

acclimated: koromon due tend to gain resistance to fire but will gain resistance to other types of damage to, depending on their environment if it's cold like an arctic tundra or filled with venonmous threats like snakes and bugs. Such features tend to be more common in the form of ice resistances as koromon tend to be found there almost as often as they are found in tropical or deciduous environments.

the ties that bind: koromon can form a powerful bond with a single creature they deeply like, granting some measure of magical power between the two like letting the two know each other's health and risking their own health to heal the other. This bond can make some koromon serve as familars for warlocks and wizards on a semi-regular basis, usually those spellcasters being of good alignments.



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