Komodo (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


"You truly expect ussss to lisssten to ssomeone who cannot even control hisss own empire, your rule will fall and it will end in misssery for you." --An Ancient Komodo telling a long forgotten ruler the destiny of his rule.

Physical Description[edit]

The Komodos look like humanoid Komodo Dragons and are bigger than your average human or lizardfolk, standing at a large 7-8 feet tall, though some ancient texts state the earliest komodos being a terrifying 9-12 feet tall. Both males and females are very muscular and are more fit to be warriors than spellcasters, though this hasn't stopped many from doing so. Komodos teeth are somewhat visible past there gums but are able to bite with enough force to bend a metal bar and still leave markings of teeth. Like their normal counterparts they have venom glands in their lower jaws and incredibly flexible jaws, because of this they are able to eat creatures smaller then them, a most common creature being lizardfolk.


Komodos are considered a strange race as Komodos, until very recently, lived solitary lives in villages deep in marshes, because of this it is unknown if Komodos are an offspring of the Lizardfolk or vise versa. Whichever it may be it is described that for an unknown reason Komodos started working for the lizardfolk for many years, they eventually left however, leaving only an ominous omen to the ruler that once was cruel to them.


Komodos live in somewhat large villages, though they may not leave the villages those that do are either considered brave or fools, all depending on the village they come from. Due to their habit of eating prey whole, during the occasional village feast they usally have enough food for all the villagers. A shared trait among all komodos is their despise of lizardfolk, getting an urge to kill when they see one, and will only stop when its out of scent range or the lizardfolk is dead. They are known to actually care for their young, usually have the young hold onto their tails to keep them close by when the young can walk. Theyare known to not worship gods but their ancestors seeing them as better than the gods.

Komodo Names[edit]

Komodos are commonly named after ancient creatures, mainly reptilian, as such for the most part some are asexual names and some females have been unfortunately named Tiamat.

Komodo Traits[edit]

Strong but intelligent lizardfolk
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Komodos live 10x longer than their normal counterparts being able to live to 300 years olds, reaching maturity at 50.
Alignment. Komodos are normally neutral.
Size. Komodos range from 7-8 feet tall. you are either medium or large
Speed. Your base walking speed is 30 feet. Your base swimming speed is 40 feet
Lesser Darkvision. You are able to see up to 30 feet in dim light, as if it were bright light, and in darkness as if it were dim light. you cannot discern colors in dark light, just shades of grey.
Snake Sense. You can sense a creature that is missing hit points within 100 feet of you.
Poison Bite. You are proficient with using your jaws as a weapon with which you can use to make an unarmed strike. On hit, you deal piercing damage equal to 1d6+ your strength modifier. On hit, the enemy can also be poisoned and must make a constitution saving throw (8 + Proficiency Bonus + Constitution)) or else take 1d6 poison damage every turn, the target can make the saving throw each turn to resist the poison on a successful save. You are also capable of lathering weapons that deal slashing or piercing damage, with your venomous saliva for 3 turns before it dries.
Claws. You are proficient with using your claws as weapons with which you can use to make an unarmed strike. On hit, you deal slashing damage equal to 1d6+ your strength modifier. You are able to salivate on your claws to have them deal poison damage for 3 turns before the saliva dries. On a poisoned hit, the enemy must make a saving throw (8 + proficiency modifier + Constitution) or else take 1d6 poison damage every turn, the target can make the saving throw each turn to resist the poison on a successful save.
Swallow Whole. You are able to be satiated for 2 days off a creature that is a size category or smaller than you.
Languages. You can speak, read, and write Common and Komodin, a lighter version of draconic with hissing, though those that speak draconic can understand what you're saying

Back to Main Page5e HomebrewRaces [[

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors