Koleotrix (5e Creature)

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Large monstrosity, neutral

Armor Class 20 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft., fly 30 ft.

17 (+3) 11 (+0) 16 (+3) 7 (-2) 14 (+2) 9 (-1)

Saving Throws Str +6
Skills Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Koleotrix
Challenge 6 (2,300 XP)

Clumsy Flier. While flying, the koleotrix has disadvantage on attack rolls.

Keen Smell. The koleotrix has advantage on Wisdom (Perception) checks that rely on smell.

Martial Advantage. Once per turn, the koleotrix can deal an extra 9 (2d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koleotrix that isn't incapacitated.


Multiattack. The koleotrix makes two scissor claw attacks.

Scissor Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) slashing damage.

These drider-esque insectoid creatures are covered in a sturdy exoskeleton that is like armor, nearly impenetrable by both blades and arrows. They are heavy cavalry from birth, possessing humanoid upper halves, organs of modified exoskeleton that are like weapons, shields, and horns, as well as a massive beetle-like lower body. In combat, they appear as perfectly trained soldiers, never faltering or falling into disarray. They are taciturn, and poor at expressing emotion. On top of that, it is difficult to read emotion from their peculiar insect-like eyes.

The race's horns, weapons, and shields come in a variety of forms. They are classified into different varieties such as “scissor beetles”, like the individual in the illustration, that have two horns, and a scissor-like weapon, “lancer beetles”, that have a single horn, and a spear like weapon, and “shield beetles”, that don't have horns, but do have a sturdy great shield. The weapons and shield held in their hands are part of their body, but they can put them away properly when doing other tasks.

They prefer to eat sweet things, and they swagger through their forest habitats with their heavy-looking body, lured by the sweet fragrance of their favorite treats, including tree sap. Also, there are wings inside the carapace on their back, and they can even fly if it's a short distance.

It is said that once they have developed a close enough bond with someone, they will always follow along and wait nearby, behaving as if they were a soldier escorting him. From the manner in which they fight, they appear inexpressive, without the slightest hint of emotion, so they tend to be mistaken as heartless warriors. The truth is that they certainly have a heart despite their lack of expression.

When one finds a feeding site and bumps into another individual of the same race, it is said that in that case the two “soldiers” will have a duel. It is a custom for deciding priority when it comes to food and reproduction, and in effect raises the skill level of their race as a whole.

Variant: Lancer Koleotrix[edit]

A lancer koleotrix has the following trait.

Robust Step. The koleotrix can use a bonus action to move 10 feet without provoking an opportunity attack.

A lancer koleotrix has the following action (replacing multiattack and scissor claw.)

Exolance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 42 (6d12 + 3) piercing damage. The koleotrix has disadvantage when she uses the exolance to attack a target within 5 feet.

Variant: Shield Koleotrix[edit]

A shield koleotrix has the following trait.

Hercules Shield. Once per turn, the koleotrix gains a +2 bonus to AC against an attack, or a +2 bonus to a Dexterity saving throw.

A shield koleotrix has the following action (replacing multiattack and scissor claw.)

Multiattack. The koleotrix makes three hammer claw attacks.

Hammer Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

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