Kobuna (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kobuna[edit]

Medium humanoid (Funato), lawful neutral


Armor Class 14 (Natural Armor)
Hit Points 13 (2d8 + 4)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 14 (+2) 12 (+1) 8 (-1)

Saving Throws Dex +4, Cha +1
Skills Acrobatics +4, Arcana +4, Stealth +4, Survival +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP)


Chakra. Kobuna has 6 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Power of the Sea Dragon. Kobuna can move through water in any direction without any penalties using his movement speed.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 piercing damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Kobuna may make 1 additional attack for every additional chakra point spent, with each additional kunai dealing 3 (1d4 + 1) slashing damage.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Kobuna gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Kobuna casts this Jutsu while submerged in a liquid, the Jutsu carries her to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Water Gun (1 Chakra). Ranged Spell Attack: +4 to hit, range 20 ft., one target. Hit: 6 (1d8 + 2) magical piercing damage.


Kobuna.png
[Source].

Kobuna is the son of Funamushi, and the youngest member of the Funato clan's pirates. Having been raised deep within his clan's culture, he hoped to overcome the Mist Village in a way a child cheerfully hopes for an end to war. However, when his father died at the hands of Boruto and Buntan, his hope turned to hatred, bringing Gokai along with him to get revenge. While Gokai was easily defeated, Boruto couldn't lay a hand on Kobuna, recognizing the pain in his heart to be the same as Buntan held toward Funamushi. Later, during Boruto and Ikada's peace talks, it was decided that Boruto's blood would seal their ceasefire. Ikada gave the right to kill Boruto to Kobuna, but hesitated when Boruto apologized for killing Funamushi, leading to Boruto jumping into the thrashing waves below their ship himself. Conflicted on whether or not he had done the right thing, Kobuna's cries resonated within the rest of the Funato clan, joining Ikada's bid for peace. With the Great Sea Battle of the Mist Village at a close, Kobuna finally allowed himself to mourn, promising to become strong like his father, not for the sake of his clan or revenge, but to protect everyone.



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