Koborc (5e Race)

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What's small, spindly and reptilian, yet a bit dumb and orc-colored? Koborcs.

Physical Description[edit]

By Lloyd

Koborcs are essentially the children of orcs and kobolds. For the most part, they look like kobolds, with reptilian skin and dragon-like heads with snouts and tails. But they also have patterns or patches of green or grey skin known to orcs. Koborcs have tusks somewhat. They are very short and look more like crooked, long teeth sticking out of their mouth. They have a very short mane along their spine, similar in style to horses. Koborcs are hairless otherwise. Their horns on their head are slightly more curved or stumpy than that of a kobold, and their tails are slightly shorter. Their claws are thicker, and their teeth are designed more for grinding.


Orcs are huge and kobolds are small. Orcs are dumb, relatively, to the sneaky kobolds. That any members from these two races came together in union to birth the first koborcs is nothing short of a miracle. People joke it was an accident of sexual games that led to their existence.

Whatever the cause, koborcs exist. At first, people thought them to be some weird reptile creatures mutated from lizardfolk. Koborcs could, in fact, mate with lizardfolk, dragon born, and other reptilian races and give birth to slightly more draconic looking koborcs. They found solace in their own kind, and have a very tethered society like that of kobolds. Like orcs, they have an appetite for savagery. As such, they were a force to be reckoned with in numbers. Koborcs have never made a huge empire, but they do have established golden eras when their cities expanded the most. These follow their histories of pillaging nearby towns. People learn to fear and hate the koborc as much as they do both their parent races combined.


Usually, a koborc society is composed of strict hierarchy. First is their group rulers, then their armed forces, and finally the civilians. They live in large tepees and build their residence in entrances to caves. They migrate during the cold seasons, much like an animal, which is how they behave when cornered. They usually have trouble eating properly because of their half-tusks. Even the smartest in their ranks cannot eat politely, but manners and etiquette are hardly a vital part of their society. Some would say it takes some getting used to but it's ridiculous to hope.

Koborcs operate within the strength of groups, which is magnified under good leadership. Some strike out to prove themselves, whether in fame or notoriety. They are not as limber or smart in a pack as kobolds, but their orc savagery makes them unpredictable and strong. They nonetheless come to rely on their groups and leaders in the thick of things and so are not as lawless as one would expect. One cannot stand alone when the whole world hates them after all.

Koborc Names[edit]

The Koborc usually choose their names themselves, as their society is built on necessity, and names are not necessary. Before they choose a name they usually have a number identifier, like S12239, W30985 and B10029. These names are composed of a letter identifying their role in society and 5 numbers, randomly chosen from unused ones. When they die their identifier had a D at the end and a number indicating their historical timezone, eg; A24984D{XX}25. Below are names that have been chosen.

Male: Ashgorch, Thurkag, Gierthrok, Forkagg

Female: Iithrok, Edierg, Korlikk, Deormok

Koborc Traits[edit]

The weird result of kobolds and orcs mating
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. Koborcs reach adulthood at age 12 and can live up to 105.
Alignment. Koborcs are between their lawful evil kobold and chaotic evil orc parents. They tend to be neutral evil.
Size. Koborcs not as small as kobolds, yet not as heavy as orcs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Menacing. An orc's growl, coupled with a kobold's dragon-like face makes for great scaring. You are proficient in the Intimidation skill.
Poisonous Heritage. The odd cocktail that is your blood grants you advantage in saving throws against being poisoned.
Languages. You can speak, read, and write Common, Draconic and Orc.

Random Height and Weight[edit]

4′ 8″ +4d8 135 lb. × (4d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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