Kobin (5e Race)
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|“||Ah, kobin. They possess the foolishness of goblins, curiosity of flumps, and craftiness of gnomes.They are elegant in their own annoyingly special way."||”|
|—Nithr the Goldenhearted, Dragonborn Battle master|
Kobin are small, beaked, reptilian creatures with scaly skin, a frill. Occasionally they have feathers too. Although kobin run on all fours, their hands can grasp tools and weapons without difficulty. They lack any natural weapons and will often retreat to the safety of their burrows instead of fighting.
Kobin are believed to have descended from the dinosaurs that were accidentally given intelligence through encounters with illithids. Very little is known about the kobin after the fall of the illithid empire, but there are many tales of ancient kobin kings who fought against the illithids. However, these are widely believed to be myths, and the exact details of their early culture has been lost to time. Most sages agree that the peak of their civilizations' power was in the era of destruction that followed the collapse of the illithids.
Kobin are very social creatures, and have trouble going anywhere without the company of another humanoid. Kobin societies usually form with several large families sharing territory and burrows, and patrol their territory together. Other kobin form huge, hive-like mounds where they live in huge numbers. Each mound its own self-sustainable neighborhood.
Kobin names are composed of one or two contrasting syllables, and rarely exceed 6 letters.
Male: Yigyaby, GibGab, ObGog,
Female: ZaiZit, Urppap, Liolai
Small frilled reptilians, mutated by illithid intelligence.
Ability Score Increase. Your Constitution is increased by 1.
Age. Kobin can live to be 150 years old, but, they usually die at 11 or 12 due to their curiosity. Kobin mature at the age of 10.
Alignment. Kobin lean towards the chaotic side of the spectrum due to their curious nature and foolish boldness.
Size. Kobin are fairly small, and are typically between 1 and 2 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet. You also have a burrow speed of 15 feet.
Burrowsight. You have darkvision of 60 feet.
Scrappy. You gain a proficiency bonus with improvised weapons, and when escaping from grapples or traps.
Natural Survivors. You are proficient in Survival.
Languages. You can speak, write, and read Kobish and Common.
Ability Score Increase. Your Dexterity is increased by 2.
Toxic Bite. Your unarmed strikes deal 1d4 poison damage, and the target must make a Constitution saving throw or be poisoned until the end of its next turn.
Jungle Stalkers. You gain proficiency in Stealth.
Ability Score Increase. Your Charisma is increased by 2.
Animal Ally. You gain the animal friendship spell, and can cast it three times per long rest.
Calming disposition. You gain proficiency in Animal Handling.
Random Height and Weight
|2′ 0″||+1d12||0 lb.||× (5D4 lbs.) lb.|
*Height = base height + height modifier