Knuckledragger (5e Creature)

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Large giant, chaotic evil

Armor Class 12 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.

20 (+5) 9 (-1) 19 (+4) 5 (-3) 7 (-2) 7 (-2)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 4 (1,100 XP)

Bear Hug. The knuckledragger has advantage on Strength (Athletics) checks made to initiate a grapple.

Brute. A melee weapon deals one extra die of its damage when the knuckledragger hits with it (included in the attack).

Relentless (Recharges after a Short or Long Rest). If the knuckledragger takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


Multiattack. The knuckledragger makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


Rampage. When the knuckledragger reduces a creature to 0 hit points with a melee attack on its turn, the knuckledragger moves up to half its speed and makes a fist attack.


Unbridled Fury. In response to being hit by a melee attack, the knuckledragger can make one melee weapon attack with advantage against the attacker.


Knuckledraggers are just as lazy as any other ogre but are dumber and stronger. A knuckledragger is born with abnormal muscle mass proportionately to their cousins and much larger hands that drag along the ground, for which they are named. This, however, comes at the cost of what little intelligence they have. Knuckledraggers tend to lack the cognitive ability of speech and appear to be more primal than their brothers. They only follow those who assert themselves with physical strength and aggression, making them largely the infantry charges of more organized tribes and orc warbands.

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