Knarr (5e Equipment)

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Cost: 700 gp
Speed: 7 mph
Carrying Capacity: Cargo 22.5 tons

A knarr is a small longship used for coastal trading. It is clinker-built with a single mast with a square sail, and oars to the fore and aft on half-decks. The undecked center is used for cargo storage. A high gunwale allows a knarr to fare well on the open ocean for short journeys. The hull is wider, deeper and shorter than a longship, and could take more cargo and be operated by smaller crews. It is primarily used to transport trading goods like walrus ivory, wool, timber, wheat, furs and pelts, armor, slaves, honey, and weapons. It was also used to supply food, drink, weapons and armor to warriors and traders along their journeys. The knarr lacks shelter for its crew, who must bundle up and bear the elements they are exposed to. They sleep in the seating area, and use cargo areas to carry their own supplies.

Size: Huge
AC: 13
Hit Points: 180 (damage threshold 10)
Crew and Passengers: 10 crew: 1 steerer , 1 rigger, 8 oarspersons; 2 extra crew or passengers.

Vehicle Construction Kit[edit]

Theses statistics are use with the Vehicle Construction Kit.[1]

  • Laden mass 30 tons
  • Strength 17 (+3)
  • Dexterity 1 (-5)
  • Constitution 11 (+0)
  • Taking Damage If the wagon takes 18 damage from a single attack, one component is disabled; if 90 damage, two components are destroyed.

Piloting Maneuvers[edit]

If you are attending the steering oars, you can use your action to take the following piloting maneuver.

  • Turn The knarr makes 1 rotation of 45-degrees during its movement. It must pass a Recharge roll of 5–6 before it can do so again.

If the sailing rig is attended by 1 crew, the knarr can make the following piloting maneuver.

  • Accelerate (sailing rig in light wind) The knarr's speed increases by 10 feet (in broad reach) or 5 feet (reaching, running or close-hauled), to a maximum speed of 70 feet (broad reach), 30 feet (reaching), 55 feet (running) or 5 feet (close-hauled).

Alternatively, if the oars are attended by 8 crew, the knarr can make the following piloting maneuver.

  • Accelerate (oars) With a strong rowing team, the knarr's speed increases by 5 feet, to a maximum speed of 40 feet.


Slot Component
1 Wood structure (frame)
2 Oars (4 stations)
3-9 Cargo hold (10 ½ tons)
10 Sailing rig (square, 1 station)
11 Wooden structure (partial)
12-17 Cargo hold (12 tons)
18 Oars (4 stations)
19 i. Helm (steering oars, 1 station)
ii Seating (5 poor seats)
20 Wooden structure (frame)

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