Kittypet Cat, Warrior Cat Edition (5e Race)

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Warrior Cat[edit]

Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.

Kittypet[edit]

"I know all about being a kittypet, and it's not as easy as you think. You only eat when the Twolegs give you food. You only go in and out when the Twolegs say you can. Is that what you really want? And then there's the Cutter."

— Macgyver to Parsleyseed

Physical Description[edit]

You look just like any house cat.

History[edit]

Since ancient history, cats have lived with humans. It is the same history of modern house cats in the real world.

Kittypets vs Rogue and Loner[edit]

Rogue and Loner can live both in the wild and with twolegs (humanoid) while kittypets live with twolegs. The main difference between the two is how they relate with twolegs. Rogue and Loner are scavengers. They have a large territory and eat trash with a rare living prey. Kittypets are completely dependent on the twoleg to eat them or allow them to stay permanently. They have an extremely tiny territory and many of them never leave it. Kittypets do not need to be friendly to twolegs.

Example: A common kittypet that is not friendly to twolegs are the ones that feast one pest (mice) in a barn. Twoleg could at any time remove the cat from the barn anytime but choose to leave the wild cat alone to get ride of the pest. The twoleg has never even touched the cat and they rarely see them. Due to the plentiful food, the barn cat has very little reason to roam outside of the barn.

Society[edit]

Kittypets, also known as everkits, are looked after and pampered by Twolegs. Many are plump because Twolegs feed them several times daily with dry, tasteless pellets that look like rabbit droppings and soft slop, according to Clan cats. They are soft-muscled and know very little about the arts of fighting and hunting (with notable exceptions). At a certain age, they are taken to be neutered or spayed by the veterinarian, who is otherwise known to the Clan cats as the Cutter. After this visit, they usually become lazy and have no desire to do much.

Kittypet Names[edit]

Naming convention changed depending on their owner. Most owner have a naming convention based on the cat's appearance

Male: Hal, Frankle, Victor, Pickle, and Yew

Female: Red, Jay, Betsy, Blade, and Bumble

Kittypet Traits[edit]

cat that lives with twolegs
Ability Score Increase. Your Intelligence score increases by 2 and your Constitution score increases by 1.
Age. Kittypet reach maturity at around a year and can live for up to 18 years.
Alignment. Kittypet can be from any alignment.
Size. Kittypet varies widely in height and build, from 7-19 pounds and 4-16 inches tall. Your size is Small or medium.
Speed. Your base walking speed is 30 feet.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Urban Life. You have an advantage on checks to find your way in TwoLeg (humanoid) civilization
TwoLeg's Pet. You have an advantage on Persuasion, Deception, Performance, and Insight checks on TwoLeg.
Familiar with Twolegs. You gain proficiency in Arcana skill.
Kittypet Ancestry. Since twolegs can ship kittypets around the world, there is so many different types of kittypets. Choose one from below:

  • Siberian: You have long fur coat to deal with the cold nights. You have resistance to cold damage and advantage to saving throws against extreme cold weather.
  • Burmese: You have thin fur and big ears. As a reaction, you have resistance to fire damage. Additionally, you have advantage to saving throws against extreme hot weather.
  • Maine Coon: You are from a relatively old blood line of giant cats. Your size becomes large. For the purpose of natural, unarmed, and weapon attacks, you are a medium sized creature. As such, your melee attack range does not increased by 5 ft from being large. Your movement speed is reduced to 5 ft when a small or bigger creature is ridding you.
  • Abyssinian: You are known to be high jumpers. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
  • Bengal: They love to swim. You swimming speed is equal to your walking speed.
  • Egyptian Mau: Fastest house cat in the world. Your speed is 35 ft.
  • Chausie: While you look like a miniature cougar cat, you still have the strength of one. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, you are proficient in athletics.
  • Siamese: You gain proficiency in history and investigation skills
  • Russian Blue: Many Russian Blues have been trained to do tricks. You gain two skill proficiency determined by the GM.
  • Bombay: they are like mini panthers. You have advantage in stealth check when in darkness.
  • Persian: Persians rated higher than non-pedigree cats on closeness and affection to owners and friendliness towards strangers. You have advantage to all rolls related with twolegs.
  • Tabby: a very common and social cat. You have proficiency in stealth, disguise kit, and one charisma skill of your choice.
  • Norwegian Forest: The only cat in the world that can descend from trees headfirst. You have climbing speed equal to your walking speed. Additionally, when you are climbing down, you do not provoke any attack of opportunity.
  • ‎Munchkin: You are from an old blood line of tiny cats. Your size becomes tiny. You gain the following:

- You can squeeze into smaller spaces – as small as 5 inches.

- You can make better use of cover – in general, where another PC would gain half cover or three-quarters cover, you gain three-quarters cover and total cover respectively.

- You can occupy the same space as another Tiny or larger creature.

- Unlike most tiny creature, your better at combat. For the purpose of natural, unarmed, and weapon attacks, you are a medium sized creature.

But you also gain the following flaws

- You speed is reduced to 25 ft

- Your carrying weight is reduced by 1/8 as per normal

- You have disadvantage on all athletics checks

- The DM may ask you to make Strength (Athletics) checks to move through terrain that other PCs would consider difficult terrain (such as travelling up stairs); and otherwise incidental terrain may be difficult terrain for you
Languages. You can speak, read, and write Common and "feline."

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