Kitsune Spawn (5e Race)
From D&D Wiki
Kitsune Spawn have the appearance of a human with the only difference being their fox ears and a single tail
the first Kitsune spawn were made by accident as an offspring of a human and Kitsune. It's theorized Kitsune spawn only have one tail because of their weakened magic. Though there have been some cases where Kitsune spawn have the ability to gain more tails, this is said to be from their magic being stronger then average. It's widely believed, that if one would be able to gain 9 nine tails, they evolve into a full blood Kitsune.
Kitsune Spawn live among human civilizations being raised by their human parents, rather then from their Kitsune parent. Even so, there still seem to be such cases.
Kitsune Spawn Names
Kitsune Spawn's names are usually Human names or have some higher meaning.
Kitsune Spawn Traits
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom, or Charisma score increases by 1.
Age. Kitsune Spawn age at the same rate as humans but can live up to an average of 450 years due to their Kitsune blood.
Alignment. Kitsune spawn tend to lean towards Natural good or chaotic neutral depending if there parent was a Zenko or a Nogitsune.
Size. Kitsune Spawns have a similar size to Humans from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Kitsune Magic. You still have some magic in your blood grating you some limited power, which you are able to call upon with your cunning or charm. You gain access to the produce flame cantrip and the minor illusion cantrip. You can cast these without material components. Your the casting modifier is your wisdom or charisma, depending on which is higher.
Kitsune charm. Your foxy demeanor helps you when talking with others. You can choose to gain proficiency in Persuasion or Deception.
Trickster Eyes. Your eyes can see through illusion's with little difficulty. You have advantage on all checks and saving throws against Illusions or Illusion Spells.
Languages. You can speak, read, and write Common, Sylvan and one other language of your choice.
Random Height and Weight
|5′ 02″||+2d8||90 lb.||× (1d6) lb.|
*Height = base height + height modifier