Kitsatronian (5e Race)

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Kitsatronian[edit]

I'm not a kitsune damn it!!!
—Every Kitsatronian ever

Physical Description[edit]

Kitsatronians are humanoids with vulpine features. They have fox ears, a fox nose, bushy tail, and retractable claws. While they sport no whiskers, their cheeks are decorated with markings that denote them. Depending on if a kisatronian was raised in their home world Kisatron, they have different physical features. Kisatronians that lived their lives on the home world have ears directly on the sides of their head. They also grow at a similar pace to a human, and mature into adult bodies. Their whisker patterns are also more pronounced. Those who were raised off the planet, on, say, a spaceship, have ears that perk up atop their head, not at the side. They never grow out of a youthful body and are adults even though they physically resemble children. Their whisker markings are easier to conceal, being lighter and less conspicuous.

History[edit]

Kitsatronians are aliens from the planet Kitsatron and one of the nine races part of the Galactic Republic. Their kind was once more numerous, but an environmental disaster rendered many parts of their home uninhabitable. Many kisatronians were made homeless as a result and had to crowd together into the limited spaces left on Kisatron. Their elders notified the Republic, which offered to raise some of the newer kisatronians off the home world to help with the problem of space. Clean up of Kisatron is underway to this day as the kisatronians remain split. Much of the older generation stayed behind on the planet while others went to live up in the prepared space stations. Kisatronians are typically raised in the lush meadow environments in a space station known as the USS Experience (D&D-42) alongside many other alien races. They are very scarce on other planets, to the point some people theorize they are a legend to begin with. Compared to kitsune, they are even rarer in number and are respected by every race.

Society[edit]

They are an advanced race in both magic and technology. Kisatronians honor their races traditions and take pride in their ingenuity and versatility. Post pubescent children are sent on a pilgrimage when they hit the age of maturity at 18 to prove themselves to their kind. This is a tradition from when kisatronians used to send ships out to other planets to see what else there was out there. Those who fail to bring anything back are observed to never return anyway. There is a hope that something out there in the expanse of the cosmos could solve the problems plaguing Kisatron today and allow for reunification of the whole race. Kitsatronians are not ungrateful to the Republic for the established housing, but they often find it hard to live with others due to their differing physical traits. Many resort to hiding their features when on the space station where they live alongside other protected races in artificial ecosystems. They are constantly confused for kitsune and that makes them angry.

Kitsatronian Names[edit]

Kitsatronian have two first names, one given to them by their parents and one they earn for finishing their pilgrimage. All their names start with the letter k.

Male: Kurama, Krash, Kirk

Female: Kimi, Kara, Kally

Neutral: Kit, Kart, Kast

Kitsatronian Traits[edit]

Fox people from a dying planet
Ability Score Increase. Your Dexterity score increases by 1.
Age. Kitsatronians mature around age 18. Many can live up to a thousand years of age.
Alignment. Kisatronians are commonly chaotic, doing what is necessary to survive and keep to tradition.
Size. Kitsatronians vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sharp Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can read, write and speak in Common and Sylvan.
Subrace. Choose from the Homeworld or Displaced subrace.

Homeworld[edit]

These kisatronians were born and bred among the lush meadows and green forests of Kisatron. Despite their ravaged home, they wouldn't leave it for anything. Due to them having stayed closer to their roots, they can enact the traditional rituals more accurately and maintained a stronger connection to their magic powers.

Ability Score Increase. Your Wisdom score increases by 2.
Kitsatronian Spells. Your magic, drawn from the influences of Kisatron, are a trademark display of the kisatronian affinity for magic. You know the produce flame cantrip and can cast it at will. When you reach 3rd level, you can cast the speak with animals spell at will, regaining use after you finish a long rest. When you reach 5th level, you can also cast the invisibility spell at will, regaining use after you finish a long rest. Wisdom is your spellcasting ability for these spells.
Arcane Wisdom. You are proficient in the Arcana skill.
Tree World. Kisatron not only has meadows, but large trees that only kisatronians who've lived here will know. You have a climbing speed of 20 feet.

Displaced[edit]

Having been given to the Republic to raise, you never knew really how it was down in your home planet. Living away from it has exposed you to many new influences and technologies. Your affinity for the arcane is lessened, but your curiosity and capacity to engineer doohickies like those who work the space stations is unlocked.

Ability Score Increase. Your Intelligence score increases by 2.
Young Face. Unlike those who lived in your home world, you will maintain a youthful appearance forever. With some good acting, you become a child no one can blame. You are proficient in the Persuasion skill.
Wariness. Growing up around strangers and being exposed to so many new things makes you a bit wiser than the average gullible magic loony. You have a sharp mind to pick apart what may want to weasel into your head. You have advantage on saving throws against being charmed.
Space Learned. You lived in a place where people are constantly exchanging foreign languages and using unfamiliar tools. You have learned from them. You are proficient in one artisan tool and know one extra language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 4″ +1d12 145 lb. × (1d8 lb.) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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