Kitril (5e Race)

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Kitril[edit]

If you ever come across a Kitril you best hope it is of peaceful nature or run for one's life.
—Solstice the fireborn historian

Physical Description[edit]

Kitril look human but are anything but that. Most Kitril are quite tall and have blue eyes. But what sets most Kitril apart from humans are their claws and wings yet some Kitril instead of dawning wings the instead dawn a set of 6 tentacles depending on what area they grew up in, some Kitril however have the ability to shift between having claws and hands, and a luckier few of Kitril can have both the ability to shift between claws and hands and also shift between wings and tentacles so they can adapt to both the sky and the water quite easily

History[edit]

The Kitril are an ancient race but their origin is unknown even to themselves. For as long as time itself existed Kitril have always wanted to live a life free of worry and sorrow, These wishes enabled The Kitril to sprout wings and fly the open sky and feel free in their lives. Yet some Kitril wished to live nearby the sea and live more protected lives as such this enabled such Kitril to instead sprout a set of 6 tentacles to more easily traverse the water and catch food for their young.

Winged Kitril parents are very loving but always wish for their kin to be as free as they once were allowing their young to explore all sorts of places most common races would find disgraceful but winged Kitril only wish for their young to be free and happy.

Tentacle Kitril parents are also very loving yet at the same time extremely protective of their young because of the knowledge they hold of the dangers some races will commit to hunt for food and wish to keep their kin safe, therefor most tentacle Kitril young will be seen with an older Kitril watching over them at all times, but most younger Kitril are not allowed to leave their place of residence because the elders of their town would call leaving the village without proper reasoning treason, but the elders only call it treason to scare the young into staying in the village. Yet when Tentacle Kitril reach the age of adulthood they are allowed to leave the village and follow their dreams and do what their hearts desire, because they may live different lives but ancient Kitril will always have wishes of being free.

Society[edit]

<Race Name> Names[edit]

Male:

Female:

<Race Name> Traits[edit]

Ability Score Increase. Your An ability score was not entered for this template! score increases by 2 and your An ability score was not entered for this template! score increases by 1.
Age.
Alignment.
Size. Speed. Your base walking speed is <speed> feet.
Languages. You can speak, read, and write Common and the infernal language.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
5.00
(one vote)

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