Kirlia (5e Creature)

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Tiny monstrosity, chaotic good

Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.

8 (-1) 16 (+3) 6 (-2) 11 (+0) 13 (+1) 16 (+3)

Damage Vulnerabilities necrotic
Damage Resistances psychic
Senses passive Perception 11
Languages understands Common but cannot speak
Challenge 1 (200 XP)

Telepathy. The kirlia can use telepathy to communicate simple ideas to any creature that can understand at least one language within 100 feet of it. It can also send images that it sees to the other creature. It does not need to share a language with the creature to be understood.

Trace. The kirlia can use a random feature of a random enemy when it rolls for initiative.


Psychic. Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) psychic damage. The kirlia uses its Charisma ability score instead of its Dexterity.

Teleport (Recharge 6). As an action, the kirlia can cast misty step on itself.


Kirlia are an almost-humanoid Pokémon that resemble a young girl in a ballerina pose most of the time. When they move, they seem to do jumps and twirls instead of normal steps. A kirlia can sense the emotions of an ally, becoming happy when its allies are happy and sad when its allies are sad. Some even say that no kirlia have emotions of their own, but are always mimicking their allies and trainers. They have very powerful minds, so strong that a group of kirlia working together could quite possibly overthrow a mind flayer.

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