Kiriel's Heart (5e Equipment)

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Scales.png This page is of questionable balance. Reason: This seems to be strongly customized, and could be considered OP with the level of features, yet at a similar level for an Artifact. (if a player was around the 16-20 mark) if this was not recommended for such a high level. It might be better to have this split up into multiple magical items. The options here are not completely over powdering though for that level and could manage. (I'm aware this was a year ago but responded) -Joter 1/6/19

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Wondrous Item, artifact (Requires attunement)

In the beginning, magic wasn't wielded by mortals. The gift was reserved for fiends, celestials, gods and the mightiest of magical creatures like dragons. Until Kiriel.
Kiriel being the first to receive such power had the purest form of the magic. Her control of it was almost as good as those that gave it to her. But, others saw her as a curse. And an opportunity to get back at those who scheme in mortal lives. She was betrayed by her people. Locked up and experimented on. For decades she sat, as a specimen hoping for help. In a fit of chaos and rage, she unleashed power and energy none had seen. When neighboring city folk visited, all they found was a small, red, sphere object which appeared to contain a heart. The orb is said to bestow the original control over magic that Kiriel possessed.
Random Properties. The Kiriel's Heart has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 minor detrimental property

Call of Kiriel. If you are a sorcerer attuned to Kiriel's Heart, you gain the following benefits:

  • Your sorcery points are increased by a number equal to your sorcerer level.
  • Your Charisma score becomes 20, unless it is already higher.
  • You can apply two Metamagic to a spell by spending 1 additional sorcery point beyond the cost of the Metamagic you choose.

Might of Kiriel. Like Kiriel, the wielder of this item has more control over their magic. Whenever you roll a 1 after casting a sorcerer spell of 1st level or higher, you may make a Wisdom saving throw, DC= 8 + spell level, to ignore rolling on the Wild Magic Surge table.

Controlled Chaos. You may use your Tides of Chaos an additional time before requiring to complete a long rest.

Spells. The orb has 6 charges. While holding it, you can use an action to cast a spell (save DC 18). The spells level is equal to the number of charges you expend. The orb regains 1d4+2 charges daily at dawn.

Destroying the Kiriel's Heart. Kiriel's Heart can only be destroyed by a wish spell from a sorcerer. It is unknown what would happen to the caster for betraying Kiriel in such a way though.

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