Kin Cat, Warrior Cat Edition (5e Race)

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Warrior Cat[edit]

Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.

Kin[edit]

"You can save your sympathy. I don't need it. I have a family now. These are my Kin."

— Darktail to Onestar

Physical Description[edit]

Just a normal house cat.

History[edit]

Kin is a group of rogues created by Darktail, the son of Onestar, the leader of Windclan. After Onestar abandon his mate, Darktail's mother trained her son to bring down the clans. The Kin first went up the river to Skyclan. Still recovering from being newly reborn, Kin drove off Skyclan. Kin followed Skyclan to the other four clans. They took advantage of Shadowclan's weak leadership. After moons of trickery, they win loyalty of Shadowclan and drive away the Shadowclan leader. After invasions of Riverclan and Windclan, the remaining clans managed to drive out the Kin.

Society[edit]

The Kin is a band of rogues who don't believe in the warrior code and are not considered a Clan. They appear to have no medicine cat but know what several herbs are and what they do. They are ruthless and attempt to copy the Clans' ways of life. They lived near the ShadowClan border, and while they are close to the Clans, their way of life is vastly different. They live off fear, and only the strongest cats can survive. Weakness is not tolerated in any way, and those they consider weak do not last long. The Kin later merged with ShadowClan.

Kin Names[edit]

The Kin does not have a naming convention. They convert everyone they meet. As such they have assorted people from all cultures.

Male: Sparrowtail, Birchbark, Mintfur, Conefoot, and Juniperclaw

Female: Flame, Zelda, Silt, Pinenose, and FrondKit

Kin Traits[edit]

Cat good at lying
Ability Score Increase. Your Strength score increases by 2.
Age. Warrior Cats reach maturity at around a year and can live for up to 18 years.
Alignment. Warrior Cats can be from any alignment.
Size. Warrior Cat varies widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Small.
Speed. Your base walking speed is 30 feet. You gain 20 ft climbing speed due to your claws.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Languages. You can speak, read, and write Common and "feline."
Subrace. Leader and Fighter

Leader[edit]

Ability Score Increase. your Charisma score increases by 2.
Master of Deception. You have proficiency and expertise in deception.

Fighter[edit]

Ability Score Increase. your Wisdom score increases by 1.
Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Wisdom. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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