Killer Locust (Sins Of The Past)

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Killer Locust[edit]

Medium monstrosity (shikigami), unaligned


Armor Class 13
Hit Points 155 (14d12 + 28 + 21 + 8)
Speed 30ft, 50ft flying (hover)


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 4 (-3) 8 (-1) 10 (+0)

Saving Throws Con +4, Cha +3
Skills Athletics +5, Stealth +6, Survival +2
Damage Vulnerabilities Fire
Damage Resistances Nonmagical Bludgeoning, Piercing and Slashing, Poison
Condition Immunities charmed, restricted
Senses passive Perception X
Languages
Challenge 7 (2,900 XP)


Cursed Energy. The shikigami has 15 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. While in combat, the shikigami regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk.

Invisible Force. The Killer Locust is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Magical Weapons The shikigamis attacks are magical.

Pack Tactics The Centipede have advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

50 Meters In 3 Seconds! The shikigami has two reactions per turn.

Ravenous Swarm If one or more Killer Locust is within a 10ft range of a creature, at the start of that creatures turn as long its still within range. Then it must make a DC 11 Charisma saving throw or lose 2 cursed energy and take 6 (2d6) necrotic damage, as the aura of the locust eats and devours both flesh and energy.

Locust Hunger When the Killer Locust used Bite or Tear it may use up to 3 cursed energy to deal a additional 2d8 necrotic damage for every cursed energy used. If it uses the maximum amount on Bite or Tear the creature then must make a DC 11 Charisma save or lose 1 cursed energy.

ACTIONS

Multi Attack The Killer Locust makes two attacks, one with its Bite and one with its Crunch.

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 3) Piercing damage.

Crunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 6) Piercing damage.

BONUS ACTIONS

Tear (2 Cursed Energy) The shikigami flyes up to 30ft towards a target with a black smoky cursed energy, the target must make a DC 14 Dexterity save,

  • If the creature failed then it takes 15 (3d10) Slashing + 12 (2d12) Necrotic damage, then the creature must make a DC 11 Constitution or gain the condition blinded until the start of the Killer Locust turn.
  • If the creature succeeds then it takes half damage and doesn't make the Constitution save.

REACTIONS

Spite (3 Cursed Energy) When a creature would deal damage to another ally within a 10ft range of the Killer Locust, it may then scream, the target then gains disadvantage on melee attack rolls.

Human Wall (1/long rest). Upon hitting 0 hit points, the Killer Locust can spend a hit die to fall to the amount rolled in hit points. All uses are restored on a long rest.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

image-2025-04-04-162943626.png
Gaint Locust, a burden to farmers and a help in battle.

Feats. The shikigami has the following feats:

50 Meters In 3 Seconds!, Strong Body, Human Wall, Resilient

Improved Durability. This creature uses the Improved Durability rule.

Ain't Real No shit - Noro

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