Kilkorn Hunter (5e Creature)

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Kilkorn Hunter[edit]

Medium humanoid (kilkorn), lawful evil

Armor Class 16 (scale mail)
Hit Points 85 (10d8 + 40)
Speed 30 ft.

19 (+4) 15 (+2) 18 (+4) 10 (+0) 15 (+2) 13 (+1)

Saving Throws Str +7
Skills Survival +8
Damage Resistances fire
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Infernal, Kilkorn, Undercommon
Challenge 6 (2,300 XP)

Innate Spellcasting. The kilkorn's innate spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The kilkorn can cast the following spells innately, requiring no material components:

3/day: fire bolt
1/day each: darkness, spider climb

Sunlight Sensitivity. While in sunlight, the kilkorn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Multiattack. The kilkorn makes two melee attacks or two ranged attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage when used in two hands.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage

Kilkorn hunters are usually found alone, or in hunting parties of other kilkorn. They primarily hunt enemies of their leaders, though the large fauna of the Underdark often poses a significant threat.

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