Kerani Paragon (3.5e Racial Paragon Class)
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The Kerani are a tribal, barbaric race of warriors and shamans that are largely located in the plains of Loupe, in the Tirasus or Kerrigan regions. Once called the "unspoiled, self-sufficient great beast-men of the plains", they are often imposing in stature, standing well above most other races and usually having a grand physique, as well. They are creatures of few words, when it comes to outsiders, and instead prefer the close-knit community that they tend to form. Hunters and gatherers, they are renowned as being one with nature.
Given their savage and uncivilized nature, the Kerani have endured many conflicts with the races of men and elves. They are typically prized for their great strength and fortitude as beasts of burden, and many Kerani prisoners have been made slaves for such purposes. While the practice is largely dying out across the more civilized nations, the past has led to a deep-seated mistrust of outsiders among the Kerani, who have since become more reclusive and isolated from civilization.
For more information on the individual characteristics and preferences of the Kerani, see the Kerani page.
Game Rule Information
Alignment: Usually neutral.
Hit Die: d10
The Kerani paragon's class skills (and the key ability for each skill) are Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), and Survival (Wis).
Skill Points: (2 + Int modifier per level, ×4 at 1st level)
|Special||Spells per Day|
|1st||+1||+2||+0||+0||Barbaric, Improved Nature Spirit||—|
|2nd||+2||+3||+0||+0||Scent||+1 level of existing divine spellcasting class|
|3rd||+3||+3||+1||+1||Ability boost (STR or CON +2)||+1 level of existing divine spellcasting class|
All of the following are class features of the Kerani paragon class.
Weapon and Armor Proficiency
Spells per Day
At 2nd and 3rd level, a Kerani paragon gains new spells per day (and spells known, if applicable) as if they had also gained a level in a divine spellcasting class they belonged to before adding the level. They do not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, etc.). This essentially means that they add the level of Kerani paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.
If a Kerani had more than one divine spellcasting class before they became a Kerani paragon, they must decide which class gains this benefit at each level of Kerani paragon. If a Kerani paragon has no levels in a spellcasting class, this class feature has no effect.
A Kerani paragon continues to progress as if they continued to takes levels in the barbarian class. For the purpose of determining Rage benefits, Rage Dice, Combat Movement and Fast Healing, the Kerani's effective barbarian level is equal to the sum of their barbarian and Kerani paragon class levels.
Improved Nature Spirit (Ex):
At 2nd level, a Kerani paragon gains the scent ability.
Ability Boost (Ex):