Kelpie (5e Creature)
Kelpie[edit]
Medium plant (shapechanger), chaotic evil Armor Class 15 (natural armor)
Saving Throws Con +3, Cha +4 Shapechanger. The kelpie can use its action to polymorph into a green-clad woman or into a sea horse, or back into its true form, which is that of a horse made of seaweed. Its statistics, other than its movement speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Seaweed Creature. The kelpie takes 10 (3d6) necrotic damage at the end of each hour that it is out of water. Innate Spellcasting (Humanoid Form Only). The kelpie's innate spellcasting ability is Charisma (spell save DC 12). The kelpie can innately cast the following spells, requiring no components: At will: druidcraft ACTIONSWrap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target becomes grappled (escape DC 12). Until this grapple ends, the kelpie can't wrap another target.
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The kelpie is a mass of animated seaweed that can change its form at will. It lives to drown the foolish, and usually target humanoid males to devour. Males who are led into believing the kelpie is a woman not near water are led to a suitable location near the kelpie's home. If a humanoid is found near their lair, the kelpie only has to convince the male to come into the water and embrace the kelpie. Afterwards, the kelpie wraps itself around the charmed victim while dragging them underwater. |
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