Karatar (5e Creature)

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Karatar[edit]

Huge giant, chaotic evil


Armor Class 20 (natural armor)
Hit Points 210 (12d12 + 132)
Speed 60


STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 30 (+10) 15 (+2) 18 (+4) 18 (+4)

Saving Throws Strength +14, Constitution +15
Damage Immunities Fire, poison; Bludgeon, piercing and slashing damage from nonmagical attacks not made with adamantine weapons.
Condition Immunities exhaustion, petrified, poisoned, charmed, frightened
Senses passive Perception 14
Languages Giant, common, karatar
Challenge 21 (33,000 XP)


Four arms. The karatar can use its counterstrik reaction four times per round.

ACTIONS

Flurry of blows. Melee Weapon Attack: +14 to hit, reach 10 ft., one to four targets. Hit: 45 (8d8 + 9) bludgeon damage. Divide the damage among the tagets.

REACTIONS

Counterstrike. In response to being attacked, the karatar makes the following attack: Fist. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) bludgeon damage.
Block. In response to being attacked, the karatar ads 5 to its armorrclass until using a reaction, action or legendary action.

The karatar is giants made with dark and powerfull magic, by burning the bodies of two stone giants and then put them as the heart of a four armed giant statue made of iron and stone.



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