Kapiwaba (5e Race)

From D&D Wiki

Jump to: navigation, search

Kapiwaba[edit]

Vast and dangerous wild forests are the unlikely home to a curious and peaceful species. Along the alligator-infested banks of hidden rivers, where the bravest adventurers fear to tread, lay the simple villages of the Kapiwaba.

Physical Description[edit]

Kapiwaba.png
Kapiwaba art by @jessicritical

The Kapiwaba is a big, furry friend to all. Their easygoing nature and slow, calm demeanor relaxes even the deadly predators of their forest home. Though tall and sturdy, and almost bear-like in stature, Kapiwaba are herbivores, and prefer good food and good company to fighting. They like making new friends, whether human or animal, and seek only harmony and happiness.

The Joyful Society[edit]

Kapiwaba are well aware of the civilizations around them, and the technology that is available, but they have little ambition. They are satisfied with well-made stone tools, thatch-roofed huts, and simple gardens, as long as they have friends to share them with. Their laws are few and simple, and they prefer making fair amends and restoring harmony, to punishments and vengeance.

Whether Kapiwaba live among their own kind in the forest, or take part in the communities of other species, they prefer to spend their time with people, and animals, telling jokes and stores, sharing advice. They do little crafting, aside from making beaded jewelry, which they mostly give away as gifts.

Despite their natural charm and calming presence, they care little for politics, or diplomacy, and even less for power. Kapiwaba living among other species sometimes become advisers or mediators, working to bring greater harmony to the hectic world around them. More often, their eagerness to make others happy gets them work as devoted servants, or their way with animals finds them tending livestock or driving work animals. Failing that, their strong backs are good for simple manual labor.

A Friend in Need[edit]

Few Kapiwaba seek adventure, but they will never turn down a chance to make a new friend or to help someone in need. Some Kapiwaba exploring the wider world are simply curious about other people and cultures, and eager to make new friends. Others seek out those in need, whether they are in danger, trapped in dire circumstances, or simply lonely.

Kapiwaba Names[edit]

Kapiwaba given names are usually simple and refer to something that brings joy, though the words may be taken from any language they have heard. All given names are unisex.

Personal Names: Berry, Dance, Forest, Goodstone, Redleaf, River, Sunrise

Family Names: Palm Fruit Festival Singer, River's Best Basket Weaver, etc...

Kapiwaba Traits[edit]

Kapiwaba are big, furry friends, who are at home among the animals of the forest.
Ability Score Increase. Your Charisma score increases by 2 and your Strength score increases by 1.
Age. Kapiwaba mature quickly, reaching adulthood by their early teens. They rarely live for more than 50 years.
Alignment. Most Kapiwaba are good but have no inclination toward extremes of chaos or law.
Size. Your size is Medium, but Kapiwaba usually stand over 6 feet tall and weigh over 300 pounds.
Speed. Your base walking speed is a relaxed 25 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Friend of Beasts. You can communicate in a limited manner with beasts. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on Charisma checks you make to influence them.
Non-Threatening. You have disadvantage on Intimiation checks and can cast the sanctuary spell once with this trait, at will. You regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Calming Presence. You can emanate an aura of calm. You can cast the calm emotions spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common, Sylvan, and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″ +2d8 155 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors