Kabaneri (5e Race)
From D&D Wiki
like to thank Kabaneri of the Iron Fortress anime for the inspiration of this race
A disease that manifested like a curse made creatures call the Kabane; the Kabaneri are humans that at one point were afflicted with the disease but found a way to stop the spread of it to their brains. The result is an individual with the body and abilities of the Kabane, but with their original minds still intact. While this gives them formidable combat abilities, if they are not careful the disease will overtake their minds completely.
no different than humans except the longer lifespan
Male: Same as human.
Female: Same as human.
Ability Score Increase. depend on your gender, see sub-race for them
Age. you mature at the age of 20, and they could live to 10,000 years
Alignment. tend to become more chaotic than anything, but they can become any alignment
Size. comparable to a human, for the most part, some tend to be larger and also smaller than humans
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Kabaneri regeneration. when they consume blood for the next x amount of hours they heal the con mod per 30 seconds (x is equal to the number of pints of blood they consume)
Kabaneri weakness. if targeting their heart they may do so at disadvantage and armor class agents the attack gets +3 but if hit they will die instantly
Kabaneri collar. It's the lifeline of a Kabaneri they have to wear one at the age of 20 if not they become like zombies craving flesh and seek to fulfill this hunger, or will attack any1 that attacks the Kabane that in 100 feet, the stronger the Kabaneri the stronger the collar needed.
black blood/white blood. if they use a compound called black blood they change(see subrace for effects), the white blood one brings them back to normal.
Languages. common, your choice
Subrace. male or female
Attribute Increase. +2 Constitution, +1 Strength.
Durability. They have an increase of 5 hp but minus 1 ac
Bulky Frame. Due to the mass of most men they are stronger than the female. Skilled in Athletics.
Kabaneri Speed. They get minus 5 speed
Black Blood. You gain an increase of Strength, Constitution, Dexterity stat scores by 10 but for every turn you spend in this form make a Wisdom save (dc 14, increase by 1 after 1 minute) or lose who you are becoming a Kabane that will die after 1 day, but if u make the dc each time you lose 10 years of your life (you will not age faster) for each minute you spend in this form. needs white blood to revert.
Attribute Increase. +2 Dexterity, +1 Intelligence.
Evasive. They have an increase of 2 to ac but minus 3 hp
Slight of Frame. Due to the more slenderness of the female they are better at hiding. skilled in Stealth.
Kabaneri Speed. Increase speed by 5
Black Blood. Your now a heart for a giant Kabane colony and will end up staying so if u fail a wisdom save (dc 14 increases by 1 every minute) the colony consider Gargantuan in size and has 10x the hp you normally do and your Armor Class suffers a decrease of 4, you gain natural weapons that deal 1d10 Bludgeoning damage(scales as a cantrip for the dice amount) and you will be considered huge while in this form, heals Constitution modifier every other turn. and unlike the male, you will not lose years off your lifespan but you lose the use of all racial Kabaneri traits for 1d8 days and you are treated as human until the time is up. needs white blood to revert.
Random Height and Weight
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*Height = base height + height modifier