Jungle Slime (5e Creature)
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Medium ooze, unaligned
Damage Vulnerabilities cold
Charge. If the slime moves at least 20 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) acid damage.
A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. These slimes are unusually large and strong, perhaps due to the abundance of food in their natural habitat. They seek out and engulf small metallic objects such as coins, even though they can't digest them.
Ooze Nature. A jungle slime doesn't require sleep.