Jungle Knuckles (5e Race)
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|Native jungle knuckles waiting patiently to find the way.|
A princess gained her independence on the rising tides of fall. Since that fateful day, she was considered a protectorate of various local tribes. One of these days, their princess disappeared, vanishing, and these jungle people lost their way. The jungle tribes are, from what can be told in their extensive oral history, a half-breed of halfings and some malformed monstrosity. From that, the jungle knuckles formed, rarely birthing a princess. Once a princess is birthed, a brand new tribe is formed, spreading the jungle knuckle's way.
Jungle knuckles worship their queen , as they know the way. It is considered a betrayal among jungle knuckles to quest if it isn't to find the way. They live in a primitive tribal structure, often travelling savannas and plains for game to hunt. They haven't really evolved beyond the clay and sharp stick stage, and don't seem interested in advancing if it isn't trying to save a princess or find a new way. Nearly all jungle knuckles are males, except for princesses.
Jungle Knuckle Names
Male: Kwanzaa (Feast), Zahur (Flower), Azima (Charmed), Mosi (First-born), Umoja (Harmony), Knuckles (Knuckles)
Female: Nyota (Star), Bahati (Luck), Winda (Hunter), Chanua (Blossom), Knuckles (Knuckles)
Jungle Knuckles Traits
An April Fools race based off of primitive tribal structures.
Ability Score Increase. All stats besides Intelligence increase by 1, and your Intelligence decreases by 2.
Age. Jungle knuckles reach adulthood at age 4 and live up to 40 years.
Alignment. Most jungle knuckles are lawful good. As a rule, they are good-hearted and of good health, they hate to see others in pain, and have no tolerance for aggression, especially to a princess. They are also very cultured and traditional, leaning heavily on the alignment of the princess over anything.
Size. Jungle knuckles average about 3 feet tall and weigh about 40-50 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet, and have a burrowing speed of 10.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Nimble Escape. You can take the Disengage or Hide action as a Bonus Action on each of your turns.
Brave. You have advantage on saving throws against being Frightened.
The Way. Your princess has told you the way, a path or thing you must achieve to know the way. Often the DM should decide you way, but it can also be a certain lifestyle pattern. You may not be certain as to what the way is, aka its shape, size, person, place, but you know the path to it, like a internal compass.
Languages. You can speak, read, and write Common, Halfing, and one other language.
Random Height and Weight
|2′ 2″||+2d4||450 lb.||× 1 lb.|
*Height = base height + height modifier