Juggle Pup (5e Creature)

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Juggle Pup[edit]

Medium fey (dream eater), chaotic neutral


Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft., swim 60 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 18 (+4)

Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Resistances cold
Senses truesight 60 ft., passive Perception 10
Languages Sylvan
Challenge 5 (1,800 XP)


Amphibious. The juggle pup can breathe air and water.

ACTIONS

Multiattack. The juggle pup makes two attacks.

Balloon Bounce. Ranged Spell Attack: +7 to hit, range 80 ft., one target. Hit: 9 (2d8) bludgeoning damage and 9 (2d8) force damage.

Danger Dice (Recharge 6). The juggle pup creates a random effect around itself. First roll a d12, the area of effect becomes a radius of 5 times the result, centered on itself, affecting all other creatures. Then roll a d20, if the result is 10 or higher, only creatures the Juggle pup deems non friendly are effected. Then roll a d6, if the result determines the saving throw all affected creatures must make as listed below. The DC is 15.

  1. Strength
  2. Dexterity
  3. Constitution
  4. Intelligence
  5. Wisdom
  6. Charisma

Finally, roll a d10. The affected creatures take cold damage equal to 2d6 times the result on a failed save, and take half as much on a successful save.

BONUS ACTIONS

Luck Boost (3/Day). The juggle pup chooses one ally creature within 60 feet of it. For the next minute, that creature gains 1 luck point which it can use to either reroll an attack made against it and choose which result is used, or to reroll a skill check, saving throw, or attack roll made by itself and choose which result is used.


244px-Juggle_Pup_%28Spirit%29_KH3D.png
Juggle Pup from Kingdom Hearts Dream Drop Distance, Image from KH Wiki,https://www.khwiki.com/Juggle_Pup
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