Joy Mutant (5e Creature)
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Large humanoid, whatever the person had while they were still human
Saving Throws +2 Wis, +4 Dex
Painless Joy Mutants do not feel Pain, both physically and mentally. at the start of each of their turns, they heal 15 hp. if the joy mutant took any fire or necrotic damage the last turn, it does not heal.
Multiattack Joy mutants make one bite attack and two limb attacks, sometimes substituting a bite for a fatal chomp.
Legendary Resistance (3/day) If the joy mutant fails a saving throw, it can choose to succeed instead.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) Piercing damage.
ClawMelee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) Slashing Damage.
Fatal Chomp (recharge 6)Melee Weapon Attack +4 to hit, Reach 5 ft., one target. hit 21 (4d8+3) Piercing Damage. If the target has their hit points reduced to 0 by this attack, they are killed via decapitation.
The Joy Mutant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Joy Mutant regains spent legendary actions at the start of its turn.
Wail As the joy mutant wails in agony, anyone within 60 feet of the Joy Mutant must make a Wisdom saving throw (DC 17). on a fail, they are Frightened of the Joy Mutant for 1 minute.
Bleed the Joy mutant immediately takes 2d6 force damage, as it coughs up blood. it gains advantage on its next attack roll, and can roll one extra damage die with said attack.
Lick the joy mutant targets one person within 5 feet of itself and licks them. they must make a Constitution saving throw (DC 17). on a fail, they gain the poisoned condition