Jormungand (5e Creature)
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Titanic monstrosity (titan), chaotic evil
Saving Throws Str +19, Con +19
Legendary Resistance (3/Day). If Jormungand fails a saving throw, he can choose to succeed instead.
Magic Resistance. Jormungand has advantage on saving throws against spells and other magical effects.
Siege Monster. Jormungand deals double damage to objects and structures.
Magical Attacks. Jormungand's attacks are magical.
Multiattack. Jormungand can use his Frightful Presence. He then makes three attacks: two with his bite and one with his tail.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 27 (5d6 + 10) piercing damage plus 11 (2d10) poison damage.
Tail. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage if the target is a colossal or smaller it is grappled (escape DC 21). Until this grapple ends, the creature is restrained, and jormungand can't make a tail attack on another target.
Frightful Presence. Each creature of Jormungand's choice that is within 120 feet of him and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Jormungand's Frightful Presence for the next 24 hours.
Jormungand can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Jormungand regains spent legendary actions at the start of his turn.
Move. Jormungand moves up to half his speed.
Jormungund, also known as the world serpent, is the son of Loki and brother of Fenrir and Hela. He is so long that he encircles the planet. When Ragnarok comes Thor will kill Jormungand but will drown in the poison that Jormungand's corpse creates.