Jillyfleur (5e Creature)

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Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 0 ft., swim 60 ft.

15 (+2) 16 (+3) 18 (+4) 1 (-5) 4 (-3) 1 (-5)

Saving Throws Constitution +7
Damage Resistances bludgeoning
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 8 (3,900 XP)

Charge. If the jillyfleur moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 12 (2d8 + 3) bludgeoning damage.

Sting. Creatures grappled by the jillyfleur must succeed on a DC 16 Constitution saving throw at the start of each of their turns or become paralyzed until the start of their next turn.


Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (5d8 + 7) bludgeoning damage.

Tendril. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained.

A large, jellyfish-like creature, often found in underground bodies of water. On its bell is the faint impression of a woman’s face, which always seems to look upwards towards the surface.

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