Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 0 ft., swim 60 ft.
Saving Throws Constitution +7
Damage Resistances bludgeoning
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 8 (3,900 XP)
Charge. If the jillyfleur moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 12 (2d8 + 3) bludgeoning damage.
Sting. Creatures grappled by the jillyfleur must succeed on a DC 16 Constitution saving throw at the start of each of their turns or become paralyzed until the start of their next turn.
Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (5d8 + 7) bludgeoning damage.
Tendril. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained.
A large, jellyfish-like creature, often found in underground bodies of water. On its bell is the faint impression of a woman’s face, which always seems to look upwards towards the surface.
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