Jikiniki (5e Creature)

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Jikiniki[edit]

Medium undead, chaotic evil


Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Proficiency Bonus +2
Damage Immunities poison
Condition Immunities blinded, charmed, exhaustion, poisoned
Senses blindsight 30 ft. (blind beyond this radius), tremorsense 10 ft., passive Perception 10
Languages the languages it knew in life
Challenge 1/2 (100 XP)


Keen Hearing and Smell. The jikiniki has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. The jikiniki makes two attacks, only one of which can be a bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


Jikiniki are burrowing ghouls who have no eyes and detect the world through vibrations in the soil since they perpetually dig their way through soft soil like sand, clay, or topsoil they actually can detect enemies easier when under the ground than when above the ground. In pure darkness, they can easily find someone because of those fine senses and the smell of their breath. Jikiniki are known for ambushing travelers at night or sneaking into funeral processions and waiting till they are over so they can dig up the corpse and devour it. If a shrine or pagoda is not properly warded the jikiniki will sneak in during the night to steal food that was offered. These loathsome creatures are generally scavengers who feed on carcasses across the lonely roads of the world. The singing of monks and ringing of bells seem to disturb them greatly, as they weep blood uncontrollably and flee from the music far away from temples. If a temple has been abandoned they will come back to defile it.

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