Jester (DCU Supplement)

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medium (human), chaotic evil

Armor Class 12
Hit Points 99 (18d8 + 18)
Speed 30 ft.

10 (+0) 12 (+1) 11 (+0) 19 (+4) 15 (+2) 20 (+5)

Saving Throws Int +8, Cha +9
Skills Performance, Sleight of Hand
Damage Resistances damage from spells; magical bludgeoning, piercing, and slashing
Condition Immunities charmed
Senses passive Perception 12
Languages common, gnoll, sylvan
Challenge 12 (8,400 XP)

Magic Resistance. The Jester has advantage on saving throws against spells and other magical effects.

Spellcasting. The Jester is an 18th-level spellcaster. His spellcasting ability is Charisma. The Jester can cast hideous laughter and magic mouth at will and has the following spells prepared:

Cantrips (at will): acid splash, friends, minor illusion, vicious mockery
1st level (4 slots): charm person, disguise self, distort value, dissonant whispers
2nd level (3 slots): cloud of daggers, crown of madness, mirror image
3rd level (3 slots): feign death, hypnotic pattern, stinking cloud
4th level (3 slots): charm monster, compulsion, confusion
5th level (3 slots): dominate person, mislead, modify memory
6th level (1 slot): irresistible dance
7th level (1 slot): project image
8th level (1 slot): feeblemind
9th level (1 slot): psychic scream


Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


The Jester is a mad bard from the province of Gotham who seeks to delve the realms into chaos. Decked out in a motley, as well as a cap and bells, Jester hides several weapons on his person and his deck of cards which he uses as a spellcasting focus. A trickster as well as a violent murderer, he has made the enemy of The Bat Knight, who has been chasing him for years now. He has manipulated many into his cause, including a pack of gnolls and a woman called The Harlequin.

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