Jecheondaeseong (5e Class)

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This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class is intended to work with Past Level 20 (5e Variant Rule) and Further Beyond (5e Variant Rule).
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The Monkey King[edit]

A combination of childlike curiosity and wonder mixed with a blackened nature from a creature born from a pot of true evil creates a being with the makings of a monkey king. Based on the Chinese legend ‘Journey to the west’, you play as Wukong with powers deriving from the story adapted by the creator of the fictitious web series ‘The God of Highschool’ main character Jin Mori.

This is a class based on the main character of God of Highschool. God of Highschool belongs to Yongje Park and can be viewed on Crunchyroll and Webtoon.

Beyond 20th Level[edit]

Now that your golden and or silver crown has been broken and freeing your true potential that was lost and sealed away. Becoming that of a being above gods themselves. A Supreme Being of a higher plane.

The following table is adapted from Level 40 Expansion (5e Variant Rule) with its own respective class-based changes.

Level Proficiency Bonus Features Martial Arts Skill Points Techniques
21 +7 The Sage 2d8 42 12+Wisdom Modifier
22 +7 Ability Score Improvement 2d8 44 12+Wisdom Modifier
23 +7 Resistant 2d8 46 13+Wisdom Modifier
24 +7 Combat God 2d8 48 13+Wisdom Modifier
25 +7 Extra Attack 2d8 50 14+Wisdom Modifier
26 +8 Ability Score Improvement 2d10 52 14+Wisdom Modifier
27 +8 Lasting Form 2d10 54 16+Wisdom Modifier
28 +8 Godly Strength 2d10 56 16+Wisdom Modifier
29 +8 Jecheondaeseong 2d10 58 17+Wisdom Modifier
30 +8 Equal To Heaven, Ability Score Improvement 2d10 60 17+Wisdom Modifier

The Sage[edit]

You're half way to becoming the one that surpasses everyone else, even Heaven itself. Starting at 21st level, your reflexes are supremely fast. You gain advantage on Initiative rolls, and when allowed a reaction you also have an additional reaction that you may spend.

Ability Score Improvement[edit]

When you reach 22nd level, and again at 26th, and 30th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 30 using this feature.


Starting at 23rd level, your strength as a warrior allows you to resist certain area effects, such as a blue dragon’s lightning breath or a fireball spell. Choose one of the following:

  • Brawn - Strength
  • Endurance - Constitution
  • Discernment - Wisdom and Intelligence

When you are subjected to an effect that allows you to make a saving throw of the chosen ability to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Combat God[edit]

Starting at 24th level, you become a nigh-unstoppable force of nature. At the start of each turn you regain 5 skill points if you've landed a hit for every technique last round.

Extra Attack[edit]

At 25th level, when you take the attack action, you may make 1 additional attack (4).

Lasting Form[edit]

Starting at 27th level, your power penetrates every cell in your body, strengthening and nourishing them. You can hold your breath for twice as long, suffocate for twice as long without dropping to 0 hit points, you can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur.

Godly Strength[edit]

At 28th level, you're unarmed strikes counts as magical purpose of overcoming resistance and immunities

In addition, you count as a size gargantuan creature for the purposes of determining your carry capacity and the weight you can push, drag, or lift.

Finally, your unarmed strikes and techniques now deals triple double damage to constructs.


Starting at 29th level, you are able to release your divine power. The Monkey King feature improves by the following benefits:

  • The Monkey King gains a +4 to AC.
  • The Monkey King's weapons and unarmed strikes deals two additional damage dice.
  • The Monkey King's movement speed triples from it's base.
  • The Monkey King can use Legendary Resistance 3 times as a free action. These charges do not refresh.
  • The Monkey King regain all of their expended skill points.
  • You have three usages of this feature. After using it, you regain the use of this feature by rolling a d6 once per short or long rest. On a 6 you regain this feature.

Equal To Heaven[edit]

Having finally achieved Taoist enlightenment, you have regained all of your powers and attained inner peace. Starting at 30th level, your able to gain features from other King Paths. Allowing you to be able to unlock a number of features in different paths equal to half your proficiency bonus.

In addition, clones do not gain this feature with the exception of Imoogi Clone feature.

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