Jangseung (5e Creature)

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Medium celestial, lawful neutral

Armor Class 12 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 0 ft.

11 (+0) 5 (-3) 19 (+4) 17 (+3) 18 (+4) 15 (+2)

Skills History +6, Perception +7
Damage Vulnerabilities fire
Damage Resistances lightning, psychic, radiant
Damage Immunities poison
Condition Immunities paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 17
Languages Celestial, Common, and any one other language (usually Dwarvish, Elvish or Halfling), telepathy 60 ft.
Challenge 5 (1,800 XP)

Bound to A Wooden Pole. The jangseung is considered both a celestial and a construct for any effect relating to its type.

Innate Spellcasting. The jangseung's innate spellcasting ability is Wisdom (spell save DC 17). The jangseung can innately cast the following spells, requiring no material components:

At will: entangle, misty step
1/day each: command, hold person, remove curse

Collaborative Spellcasting. When a certain number of jangseungs are within 5 feet of each other, one of them can cast the following spells with its Innate Spellcasting feature:

Three or more (1/day each): bestow curse, control water, stone shape
Five or more (1/day each): contagion, insect plague

Jangseung Network. Each jangseung knows the presence and location of other jangseungs within 1 mile of its presence. If a jangseung is killed or destroyed, all jangseungs within 1 mile of it are aware of it.


Mantra. Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 11 (2d8 + 4) psychic damage, and the target must succeed on a DC 17 Wisdom saving throw or be stunned until the start of its next turn. Fey and fiends take additional 4 (1d8) psychic damage on hit, and have disadvantage on the saving throw.

Jangseungs at Hahoe Village, Andong, Rep. of Korea. Source

Jangseung is a celestial agent, either commissioned from the Upper Planes or summoned by mortals of the Material Plane, bound to a wooden pole for its activities in the Material Plane. A typical jangseung's mission is to watch over the activities of fiends and mischievous fey in a certain location, or to protect and serve the local townsfolk, keeping them safe from threats such as natural disasters or invasions.

Jangseung Network. There are more than one jangseungs in the Material Plane — chances are, in some more developing communities, jangseungs can be found one for each town, and perhaps another or two between the two towns. While a jangseung is immobile because it is bound to the wooden pole, its innate power enables to locate and perceive other jangseungs within its active area. Being a celestial in essence, jangseugs form a network, complete with a chief and dedicated scribes to record the meeting. A typical jangseung network meeting is for the purpose of reporting activities and requesting supports.

Bound Nature. Being bound to an inanimate pole, a jangseung does not require air, food, drink, or sleep.

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