Jackalfolk (5e Race)

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A Jackalfolk priest of Anubis. Art credit goes to Rukis.

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Physical Description[edit]

Jackalfolk are bipedal humanoids that strongly resemble wild jackals, with similar heads, tails, legs, and fur patterns and colors. They are anatomically similar to other canine beastfolk, but jackalfolk are on the smaller end of the spectrum, generally being shorter and less built than their cousins.

History[edit]

Though they did not start recording their own history until fairly recently, they have lived alongside and co-existed with human desert civilizations for as long as any of them can remember, assisting them with their superior senses and seemingly god-given knowledge of the ways of the world. Some speculate that, long ago, they were given sentience and form by Anubis, so they could carry out his will while he tends to his duties.

Society[edit]

Jackalfolk do not typically have their own society, as they have melded almost perfectly with the other humanoids that inhabit the sands they call home, though occasionally one may find a secluded sect of them living on their own. These small villages are usually centered around a great shrine of one of the gods, in most cases that god being Anubis, or whatever god of death may call the region their domain. Many jackalfolk are highly religious, even the city-dwelling ones usually having a small shrine or token of their patron god in their homes. Jackalfolk also like to decorate their bodies with golden paint, typically around their eyes, necks, and where their limbs meet their torso.

Jackalfolk Names[edit]

Jackalfolk names are inspired by ancient egyptian names, and usually only have one name.

Male: Anebni, Adom, Rashidi, Sekani, Bau

Female: Sudi, Teti, Omorose, Subira, Eopei

Jackalfolk Traits[edit]

Jackalfolk are a quick and wise race.
Ability Score Increase. Your Dexterity score is increased by 2, and your Wisdom score is increased by 1.
Age. Jackalfolk have somewhat longer lifespans, and grow slower, reaching physical maturity around the age of 20, but many do not die until the age of 250. Their fur starts to grey around 150.
Alignment. Jackalfolk typically lean towards the lawful and neutral alignments, and are rarely chaotic or any form of evil.
Size. Jackalfolk are a tall type of beastfolk, typically being a little taller than an average adult human, and weigh accordingly. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. Your feral counterpart is well suited for hunting at night, and as such your eyes are adapted to low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Animal Senses. Your sense of smell and hearing is better than most, granting you advantage on Wisdom (Perception), checks involving these senses.
Devout. Paladin or not, you are a firm worshiper of a god, or at least you've learned plenty about them. You have proficiency in the Religion skill.
The Desert Is Your Home. Jackalfolk are a desert-living race, and as such are well-adapted to extremely hot weather conditions, droughts, and feel more at home in sandy environments. You gain advantage on Survival checks made in desert conditions.
Languages. You can read, write, and speak in Common and one other language of your choice.

Random Height and Weight[edit]

Table: Jackalfolk Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4′ 0″ +2d10 80 lb. × (1d4) lb.

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