Jack-O’-Lantern (5e Race)

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Jack-O’-Lantern[edit]

Physical Description[edit]

Jack-O’-Lanterns are characterized by their pumpkin heads. These pumpkins have holes representing facial features which they use to convey emotions. Jack-O’-Lanterns can make their heads glow with a spooky light at will. Their bodies can be vines, gnarled wood, a normal human body, or even a spectral body that makes the pumpkin appear to float. They prefer to wear cloaks and long coats to cover their bodies. They also like to wear gloves.

History[edit]

Jack-O’-Lanterns have existed since the beginning of magic. When a pumpkin absorbs enough ambient magic it is able to form a body and become sentient. This only happens to one in a million pumpkins, making them very rare. Because Jack-O’-Lanterns are so rare, some believe them to be a myth.

Attitudes and Beliefs[edit]

Jack-O’-Lanterns don’t have their own society due to their sparse numbers in the world. Many Jack-O’-Lanterns never meet another of their kind, but they all tend to behave similarly. Jack-O’-Lanterns are surprisingly social, so they will quickly become attached to the nearest town. They will take on the customs of the society they find themselves in, but all Jack-O’-Lanterns are curious from birth. Once they have learned enough from the town they call home they will look to travel, to explore the world.

Jack-O’-Lantern Names[edit]

Jack-O’-Lanterns do not have any naming traditions for the same reason they don’t have any form of a society. They will adopt a name from the society they end up in. Many Jack-O’-Lanterns receive a nickname from the people in their home town. Jack-O’-Lanterns are genderless, but they have been reported to dress as either male or female.

Jack-O’-Lantern Traits[edit]

A race of humanoid pumpkin headed creatures.
Ability Score Increase. Your Charisma score increases by 2 and another score of your choice increases by 1.
Age. Jack-O’-Lanterns are physically mature as soon as they rise out of the ground, but mentally they mature at the same rate as humans. They are recorded to live up to 150 - 300 years.
Alignment. Jack-O’-Lanterns tend to be chaotic due to their playful nature. Whether they are good, evil, or neutral is up to the society they learn from.
Size. Jack-O’-Lanterns’ heights range from just under 6 feet to over 7 feet. They are all very lanky so they tend to weigh less than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Hallowed Sight. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Eerie Glow. As a bonus action, you can activate the flame in your head. This sheds bright light 30 feet around you, and dim light 30 feet past that.
Innate Martial Prowess. You are born with proficiency in scythes and sickles.
Plant Ancestry. You count as both humanoid and plant. You have advantage on saving throws against being poisoned.
Detachable Head. As an action you may remove your head. While your head is detached you have a speed of zero and have disadvantage on all attack rolls. Your senses remain the same while in this state. You are immune to being beheaded.
Internal Flame. Due to the flame that lives within your head you are resistant to fire damage.
Spooky Presence. You are proficient in the Intimidation skill.
Languages. You can speak, read, and write Common and one other language from your hometown.



Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 8'' +3d8 100 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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